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Thank you all for the feedback I have received on this forums and over mail! All feedback is taken in to consideration and is helping to fix errors/bugs in the tutorials.
I have been very busy lately so there haven't been much updates, but now my time is starting to get back to normal( almost ) so more tutorials will be written moving ...
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I would be glad to help out in any way possible.
But, keep it up with this tool, as mentioned, this can become a great tool for anyone creating in game menus and UI( and what game does not have this? :P ).
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Just added a new tutorial about gloom. It is based on the example on creators.xna.com, but as I still get a lot of requests for this, i decided to add a tutorial and implement it. Not as advanced as the example on creators.xna.com, but got most of it's functionality!
24 - Bloom
Enjoy :)
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Hi,
I have updated the normal mapping samples to be correct. They had some issues with tangents, but should be working now, and imo. they look a lot better! ;)
Anyway, just added a blur tutorial. This is the same effect as we created in the DoF tutorial, but I get a lot of questions on how to create a basic blur shader so I decided to ...
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If anyone have a problem compiling this, check this URL: http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!791.entry
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Thank you for this contribution! A great tool imo. :)
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Thanks for the replies( and mails! ), I'm currently upoading a new version of the game containing the missin library file. The project should now compile fine, let me know if you have any problems and I will create a fix and upload it again!
:)
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Hi,
I had a presentation yesterday where the topic was "Creating a game from A-Z" via www.gamecamp.no. The game we created are a remake of an old game I made for DOS back in 1999, where you are a mage that must defend your castle from slimes.
This remake got a bit more advanced, containing multiple enemies, levels, bosses, ...
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Yes, I treid with no luck, but I will try some more today.
I will post a screenshot later so you can see how it looks once I get home from work!
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I have tried setting the RenderStates manually, but with no luck.. :(
I ahve also added a watch on all the properties in RenderState, but still no luck on setting the one I want back to default.
I'm not using SpriteBatch when rendering this model, but mesh.Draw(SaveStateMode.SaveState);
Do you know what states this function sets? ...