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  • Re: True life likeness stymied by lack of time, money or imagination?

    Of course, fallout 3 has been a big success with a lot of rpg fans who like the open scope world. But you said so yourself, that the choice really still only boils down to the good and the bad. People put too much emphasis on the button mashing distraction factor. The reason FFVII was so successful was because people got totally immersed in the ...
    Posted to Game Design (Forum) by Thundy on 10/2/2009
  • Re: Anecdotal Nonsense

    I think the key thing to remember is that a plan doesnt have to be set in stone, if you realise the implementation of something isnt going as planned, or if you have a better idea, you can always step back and look at the drawing board and make changes. As long as you structure your code logically, (something which im awful at) you can simply ...
    Posted to Game Design (Forum) by Thundy on 10/2/2009
  • Re: True life likeness stymied by lack of time, money or imagination?

    i agree, different people have different ideas of whats fun, and of course a fully real AI in an animal like a lion would be pretty boring to work with as they are inactive most of the time, and also your problem with Red faction kind of speaks for itself. But something that emphasizes my point is once again Shadow of the collossus. Some people ...
    Posted to Game Design (Forum) by Thundy on 10/2/2009
  • Re: True life likeness stymied by lack of time, money or imagination?

    i agree with your point, i even eluded to it at one point. this is more me just wanting to see what other peoples wish list of things are if time and resources werent an issue. I know its a purely hypothetical situation but im interested to hear peoples thoughts.
    Posted to Game Design (Forum) by Thundy on 10/2/2009
  • Re: free background images

    Not sure about a lot of the Paint apps out there, but i used to use Paint shop pro 7, it was so easy to make cool background images, just take your blank page, draw a load of random geometric shapes on it and then apply a few snazzy filters to it, assuming the latest release of PSP has an equal number of filters you cant go far wrong
    Posted to Artist's Corner (Forum) by Thundy on 10/2/2009
  • Re: Turning a Vector2D into float rotational value for sprite drawling

    If its just converting between cartesian and polar values you need, altho im not entirely sure what your absolute desired outcome is, my post about trigenometry might help, no need to link it, you will find it in the game algorithm section just a few threads down from this one :)
    Posted to Game Algorithms (Forum) by Thundy on 10/2/2009
  • True life likeness stymied by lack of time, money or imagination?

    Previous threads i have made or read recently got me thinking about RPG's. Ive played quite a lot in my time, a keen fan of the final fantasy franchise, enjoyed fable, played oblivion and back before consoles were the big thing played various text adventures on various platforms. The one thing i have noticed that all of the above lack, is ...
    Posted to Game Design (Forum) by Thundy on 10/2/2009
  • Re: Writers block exaserbated by confusion.

    Thanks for the useful info. although the animation stuff sounds like more work then previously anticipated so i might stick to one of the available libraries but the large data set stuff will come in handy. :)
    Posted to Game Design (Forum) by Thundy on 10/1/2009
  • Trigenometry for Dummies.. and smarties alike

    I like most people tend to write more about my own woes then oher peoples on these forums, but i have noticed a few people having trouble with angles and calculations. So i thought i would write a quick ditty on working between polar and cartesian co-ordinates. Note i wont be putting any actual code on here, that part is solely in your hands, ...
    Posted to Game Algorithms (Forum) by Thundy on 10/1/2009
  • Re: Writers block exaserbated by confusion.

    I feel i have to apologise for making light of 2d games. It wasnt my intention to say that 2d was in any way less fun or demanding. But basically, 3d is more difficult to code as a general rule, 2d is still tricky, for example AI still needs to be effective in 2d, and if you are coding a 2d rpg then yes its still going to take a lot of work. But i ...
    Posted to Game Design (Forum) by Thundy on 10/1/2009
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