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  • Re: Player Health system

    [quote user="vashdaxviii"]I need help with the decreasing of life as the player gets hit. I'm stuck on that more that the others. [/quote] decreasing life could be as simple as detecting collision and then if collision is detected putting this code: lifevariable -= 1; lifevariable is whatever variable you added to ...
    Posted to Game Design (Forum) by JamesProctor on 7/10/2009
  • Re: Ideas for keeping the enthusiasm up during a dev. cycle

    [quote user="MajorPest"][quote user="Stainless"] If you got close to the end of a project, the deadline fast approaching, and the SDB* thought you were behind schedule. You would arrive at work to find a small packet of white powder on your keyboard. This was the sign that you would not be going home that night, you ...
    Posted to Game Design (Forum) by JamesProctor on 7/9/2009
  • Ideas for keeping the enthusiasm up during a dev. cycle

    Developing a game takes many months and in some cases even years to complete. What are some ways you guys keep the enthusiasm alive for a game through all the challenges? I find my self that at the start I will be really excited and put ALL my time into developing a game and then a week or so into it I kind of get bored with the project and never ...
    Posted to Game Design (Forum) by JamesProctor on 7/6/2009
  • What is available for publishing PC only games?

    It seems like with XNA everything I am hearing about is Xbox 360 I mean the networking that comes with XNA is 360 only the new avatar feature that I was looking forward to is 360 only, What is available for people who only want to make PC games? How can we publish our games? Is it up to us to find a way to publish our games or does Microsoft ...
    Posted to Game Publishing/Business (Forum) by JamesProctor on 7/4/2009
  • Re: XNA Frogger - Prototype game play footage

    In my post I said the name would be changed before release XNA Frogger is just what I am calling it during development.
    Posted to Game Design (Forum) by JamesProctor on 7/4/2009
  • Re: XNA Frogger - Prototype game play footage

    If it was right at the start of the video then it was level 8 I believe. I decided to record it after I had already started playing. There is no level 0 it starts at level 1. the Level right after the first game over is level 1. But yes the cars do get going pretty quickly. for the cars I have their speed multiply by the current level. So for ...
    Posted to Game Design (Forum) by JamesProctor on 7/4/2009
  • XNA Frogger - Prototype game play footage

    Don't know if posting a video from Youtube will work or not but here it is: If that doesn't work then here is the link http://www.youtube.com/watch?v=Od-Q--3wdSs Tell me what you think and if you can see anything that should be changed. All the art assets will be replaced before release and the name will be changed as ...
    Posted to Game Design (Forum) by JamesProctor on 7/4/2009
  • Re: Big RTS, but little experience... and "Sup?"

    There is a way to have the mouse show on the screen. I did it for one of the tutorial projects I did but I don't remember the code for it. If no one has giving it to you between now and the time my video finishes rendering I will dig through my projects and find it for you.
    Posted to Game Design (Forum) by JamesProctor on 7/4/2009
  • Re: Big RTS, but little experience... and "Sup?"

    lol If I had known about Static yesterday it would have saved me so much time trying to figure out how to change the state of my game! lol Oh well now I know it for future projects!
    Posted to Game Design (Forum) by JamesProctor on 7/4/2009
  • Re: Big RTS, but little experience... and "Sup?"

    If you want some advice don't just dive right in and think your going to make your dream game! Believe me I tried that for several years. I thought I would put a team together and build something for a MMO. Didn't happen! I built a team we would talk about all these great ideas for a couple weeks and then the team would fall apart. Now ...
    Posted to Game Design (Forum) by JamesProctor on 7/4/2009
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