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  • problems emulation keys press

    there is a problem. wrote a game in xna, wanted to insert it into a winforms, says done, insert, works. Managing the game is you press the keys on the keyboard. But the need to add buttons in the application (winforms), and that when you click on them to emulate the example keystroke left. I am doing in the properties button SendKeys.Send ( ...
    Posted to General (Forum) by PavKo on 04/07/2009
  • Re: xna + mono this is possibly?

    Thanks. For me it is a pity that is not present xna under linux, mono though and it is far to VS.NET, but mono promises. topic close.
    Posted to General (Forum) by PavKo on 30/06/2009
  • xna + mono this is possibly?

    xna + mono this is possibly? i like programming in mono, and now developing the game for windows, but i'm do not want to move uder Windows. What advise?
    Posted to General (Forum) by PavKo on 30/06/2009
  • transfer values from wpf to XNA

    how to transfer values from the wpf to XNA application? help me (
    Posted to General (Forum) by PavKo on 27/06/2009
  • Re: WPF + XNA is Interaction

    [quote user="jwatte"]You would still need to forward mouse events to the bitmapped controls [/quote] how to transfer values from the wpf to XNA application?
    Posted to General (Forum) by PavKo on 26/06/2009
  • Re: WPF + XNA is Interaction

    ok. but as to the events of buttons between the WPF (WinForms) and XNA? if the game was called XNA as a subsidiary. PS. XNA 2d Game, v3.0, WPF C # Net.Framework 3.5
    Posted to General (Forum) by PavKo on 26/06/2009
  • WPF + XNA is Interaction

    tried on WinForms + XNA but it does not work for me. but it does not suit, opening a child window. need to open the game window WPF (code is executed) is written XNA, while control wpf (button lists, etc.) should work with xna. any suggestions?
    Posted to General (Forum) by PavKo on 26/06/2009
Page 1 of 1 (7 items)