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  • Re: Exporting FBX from Max 9 with IK Solvers

    There might actually be a workaround for this. I just started dabbling into XNA, but I've been animating for a few years and doing rigging even longer.  For my most recent project (in Unreal) we were using a two skeleton system.  We used Biped for the control rig (the one we animated with), and a bone rig constrained to biped with ...
    Posted to XNA Framework Content Pipeline (Forum) by Sethanas on 03/07/2009
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