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  • Re: Has your game been localized?

    Being able to do something and having the time and want/need to do it are two different things. I'm sure many people here can develop huge, high-end games if you give them enough time. But who wants to spend weeks adding localization support when only a handful of people will even be using it? Then you also have to deal with advertising to people ...
    Posted to Game Publishing/Business (Forum) by Spodi on 08/04/2008
  • Re: Neat effects, where are they

    I agree with Mac Daddy Machaira completely here. NetHack and Dwarf Fortress both have horrid graphics and an insanely overwhelming interface, but they have become well known for their great gameplay.
    Posted to General (Forum) by Spodi on 08/04/2008
  • Re: Custom blend modes with SpriteBatch (immediate mode) - RenderState overlapping?

    Kierenj:I was hoping that using Immediate rather than Deferred would mean the sprites are drawn immediately rather than having their rendering Deferred..... guess not ?I think that would ruin the whole ''batch'' idea of the ''SpriteBatch''. ;) Immediate just means that if you give it a sprite that can not be attached to the previous queue, it ...
    Posted to XNA Framework (Forum) by Spodi on 06/04/2008
  • Re: Multi-Threaded Texture Streaming..

    newclyusinju:Is there a way in which I can just dispose of textures individually (which would make my life easier in that I'd only ever have to manage a single content manager..)Texture2D.Dispose()? I use it for all my on-the-fly generated textures (ie texture atlases) and never textures I load via the content manager, but I don't believe it'll ...
    Posted to Game Design (Forum) by Spodi on 05/04/2008
  • Re: changing the "old" paricals X positin

    Sorry, by the way you worded your question I just assumed you were moving a camera and not everything on the screen since I have a hard time seeing why you'd need to ''shift all objects'' and not the camera. Anyways, the answer still sits with the camera. Each particle effect has the camera set before being drawn: ...
    Posted to Game Algorithms (Forum) by Spodi on 15/03/2008
  • Re: Telling is a window is active [not using windows forms]

    ''but when I alt tab to another window, then alt tab back in...game logic has still occurred, and the state of the game is not the same.''How are you updating? Even if it doesn't have focus, and if you are not running the updates, time will elapse. If you are calculating based on the delta time since last update, this will not work - all you ...
    Posted to XNA Framework (Forum) by Spodi on 15/03/2008
  • Re: Telling is a window is active [not using windows forms]

    (Would've got this posted quite a bit ago if the site wasn't misbehavin')The problem arises when you have child forms coming from the XNA form, too. For example: protected override void Initialize() { System.Windows.Forms.Form f = new System.Windows.Forms.Form(); f.Show(); base.Initialize(); }
    Posted to XNA Framework (Forum) by Spodi on 15/03/2008
  • Re: Telling is a window is active [not using windows forms]

    Oh whoops, sorry about that! Compelely missed that somehow. :/I remember trying to figure this out myself a bit back when I had my XNA window along with a few child windows, but ended up just packing it all into one window since I could not find a decent, built-in answer. Only thing I can think of is something from the Windows API like ...
    Posted to XNA Framework (Forum) by Spodi on 15/03/2008
  • Re: changing the "old" paricals X positin

    Make sure that the particles are tracking the camera in the same way the rest of your drawing does.
    Posted to Game Algorithms (Forum) by Spodi on 15/03/2008
  • Re: Help with my Lerp Code

    First check with CLR profiler to see if you are making excessive amount of garbage. Next, using the Stopwatch combined with just commenting out code (make sure to mark it if you comment out in many places - I like to use // TODO to make sure I will get back to it eventually), track the timing of what you believe could be the culprit. Start up VERY ...
    Posted to General (Forum) by Spodi on 15/03/2008
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