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Sounds like a new game opportunity to me, especially since you have ideas to make it even more different and better. No need to let the older project limit your ideas for doing something really cool.
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To me that article seemed misleading. It has data for some of the games in the highest rated chart, and of course those are seeing more sales, but they don't mention any of the other games...they seem to just assume overall sales must be going up because the top-rated games are selling more. In any organized hit-driven market, sales end up ...
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You probably want the volume to be reasonably loud, without going too loud and ending up with digital clipping, which will sound like nasty distortion. Trying to match the volume level of commercial games is a fine start. Once you get in that ballpark, try and make a test case where your game is at it's max loudness (i.e. if the loudest point ...
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[quote user="Kris Steele"]I just wanted to pop in and share some good news this time... while download numbers are down due to Nasty being nearly off the new releases list and not on any other lists, conversion rates (which were very low the first couple days) have been steadily climbing. Perhaps with a 400 point game, it's not as ...
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I just glanced thru the most popular list, looking at prices etc, and based on that, I don't think Nasty was necessarily overpriced at 400, although it might have done better at 240. There are plenty of games above 80 points currently on the most popular list, even Ezmuze at 800 points. I'd say the main thing limiting interest is simply ...
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I'm pretty much against caving in to pressure to lower prices on all software to virtually nothing because some customers (and media) demand it, especially for games that have a a bunch of time put into them and are of relatively high quality. It drives down developer revenue to pretty much nothing for most developers, and revenue for Indie ...
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To me things seem to be getting better and worse at the same time. Some better games have been coming out, and now we have user ratings. We also seem to have a dramatic increase in utterly horribly shovelware from developers (or maybe just one junkware developer with lots of accounts) that are flooding the new releases with so much junk that the ...
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[quote user="reedake2"]
So the "price change every 90 days" rule counts the initial listing of the game as a price change? I would have thought you could put the game on and change the price as soon as you like but after that you have to wait 90 days before another price change...[/quote]
Yes. You can't make your ...
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That's certainly up to you. One thing I've thought about is having an introductory price, and clearly stating that in the game description. Of course, the problem with that is that there is no way to verify that I'll actually drop the price after 3 months, so maybe that approach would be seen as misleading.
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I think it's precise to the hour, or maybe even minute, but the displayed message does indeed say 'after X day'. You will usually be able to resubmit the game slightly earlier than the message indicates.