use the ID3D10Device::ClearRenderTargetView method, link: http://msdn.microsoft.com/en-us/library/bb173539(VS.85).aspx
example,
float color[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
pDevice->ClearRenderTargetView( pTargetView, color );
(...)
pSwapChain->Present( 0, 0 );