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  • array in .fx?

    I actually would like to implement an array in my .fx file but having difficult to implement it. After i spend my time to read the sdk, i found that uses Buffer keyword. I would like to use Buffer as global variable. Say, it is something like this. // hlsl Buffer<int> intArray; The value must be assigned before it is being ...
    Posted to Direct3D 10 (Forum) by gde on 6/21/2009
  • d3dx10d_37 not found?

    perhaps somebody knows why my project couldn't run because of this message? http://img300.imageshack.us/my.php?image=errxg8.png
    Posted to Direct3D 10 (Forum) by gde on 9/24/2008
  • Re: Path loading FX in Lib Proj.

    Ah, I did mistake in my code, please ignore this :)
    Posted to Direct3D 10 (Forum) by gde on 5/19/2008
  • Path loading FX in Lib Proj.

    Where is the path when loading .fx file? I have been tried when i was loading .fx file. The code that loading .fx was in main project folder and put the .fx file into main project path, and it success. But now i tried, the code in Lib project and put .fx file in my lib project path. It failed. So where actually? Thanks. EDIT: I use ...
    Posted to Direct3D 10 (Forum) by gde on 5/19/2008
  • Re: Tutorial01 question

    Resolved, thanks :)
    Posted to Direct3D 10 (Forum) by gde on 5/13/2008
  • Tutorial01 question

    I'm beginner using C++. I get a problem when i try using like in Tutorial01:Direct3D 10 Basic in SDK March. When i debug my code, i got an error message 'unresolved extrenal symbol D3D10CreateDeviceAndSwapChain@ 32 refferenced in functon long __dcecl...' .But i checked, It same as the tutorial. What's the problem? thanks.
    Posted to Direct3D 10 (Forum) by gde on 5/13/2008
  • [C#] How to detect each Vertexes Position in AnimationRootFrame

    I trying to get Vertexes Position list by usinginfoVertex = (CustomVertex[])AnimationRootFrame.MeshData.Mesh.VertexBuffer.Lock(0, LockFlags.ReadOnly);but it was error because was null. I thought there were no null objects.Or there are another way to detecting vertexes position.Thanks.
    Posted to Direct3D (Forum) by gde on 4/22/2008
  • Re: XML element "PackedValue" not found. on texture builds

    I got same problem with that. But i resolved.But i don't know my case are same as you got.I wanted to upgrade to XNA GSE 2.0 from using 1.0. I did upgrade with project upgrade. The project automatically upgrade into a new code in game1 and will removes all references, include the ContentProcessor. I did readd my old references. Do a little fix and ...
    Posted to XNA Framework Content Pipeline (Forum) by gde on 2/19/2008
  • Make a heightmap with a model?

    I saw the heightmap sample in ''Download sample'' section. But i got a problem that the heightmap are calculated using 4 vertex's position which it get from 'pixel color' in terrain.png. Where the area is darker it will higher and where its whiter, it become lower.I would like make a worldmap geomertry using model with .X that i created with ...
    Posted to XNA Framework (Forum) by gde on 2/19/2008
  • Re: [Model Processor] Didn't work?

    I see. It's beacuse of newer of XNA version.Perhaps i'll give a suggest. If 2.0 has a lot of differences, please renew the sample.
    Posted to Samples, Starter Kits, Tutorials (Forum) by gde on 12/3/2007
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