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Hi RecursiveEncounter,
Not exactly. Mod Tools 7.5 fbx exporter does a good job with textures and animations. It does a great job with modeling too indeed. Blender is another option out there but I can't think on many other free 3D apps as good and complete as Mod Tool.
The problem seems to be reduced to a single and simple issue (my ...
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Hi all,
Yes, there is a (now known) problem when exporting using Crosswalk from XSI Mod Tool 7.5. The issue is XSI (or better said, Crosswalk fbx exporter) is not respecting the values of model normals no matter how you assigned them. It always assign a value of sqr(3)/3. There is no problem when exporting to .x as said before, which make me ...
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Hi all,
You should modify the cube pivot center. In this particular case, you should go to "Hierarchy" panel, then Pivot -> Affect Pivot -> Center to Object.
This way, your cube (or any object) pivot location will be at object center. It is always a good idea to add a "XForm" modifier at the top of the ...
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Hi all,
I had another look at fbx exporter and no “Export XSI Normals” there (Crosswalk 4.0, Mod Tool 7.5).
I’ll see what can I do to fix this by my own … I’m guessing a custom importer may worth, the only thing is how to get the polygon smoothing information out of XSI and into the fbx file, as some polygons may have hard edges while others ...
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Just for the record: the values asigned by Mod Tool 7.5 (or better said, the Crosswalk 4.0 fbx exporter) at every normal is sqrt(3)/3, of course signed as needed.
Hmmm, Why is that?. Another question here.
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Hi Eclectus,
Thanks a lot for those links and for providing more info on this issue. I'll try Mod Tool 7.5 "Export XSI Normals" option at home later. I remember checking that (on or off) and nothing happened. I'll give it another try anyways, and hope tomorrow I'll come with some good news.
I really hope this works, ...
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Hi If-Laser, I did Freeze all tranforms before exporting. Further exploring the exported file bring some light on this.
What I did was to ask a friend to export the same model from another application: 3ds max 2009. He used exporter that came with the max intall and has not updated to the new version. Anyways, exploring the files I noticed a ...
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Preamble:
A have searched the forums for a potential answer without luck, so here I am with a very basic question. Believe me, I won't be bothering you for such a simple thing, but after countless hours trying and trying ... better to ask anyways.
The issue is:
I am doing a simple cube in Softimage Mod Tool 7.5 and then exporting it using ...
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You don't need any DXT file converter.
XNA 2 texture content processor does that job for you!. Just select the DxtCompressed in the Texture Format property (see image).
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This is fantastic!
I would like to put a tutorial named ''3D Modeling - How to: From 3ds Max to XNA 2.0 using FBX exporter'' or something like that, but I'm afraid it may contain so many misspellings (plus I don't know how to add a topic to the Wiki).
Really great contribution to the XNA comunity!
Cheers!