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  • Re: Are there any Physics Engines for use with XNA GS?

    I just want to say that for 2D, Farseer is AMAZING! It took me less than 15 min to fully integrate it in my game/engine and it works like a charm. I also wonder, if I wanted to use one of the 3D ones, which shold I go for? I haven't had time to test anyone yet but JigLibX looks really good. What do you say? BTW: I couldn't write a ...
    Posted to FAQs (Forum) by Zeta Two on 7/13/2009
  • Re: Rotating objects centered on other objects

    I don't understand why you have two different sprites. You can still use a rectangle for collision without drawing it, or have I missed something in your post?
    Posted to Game Algorithms (Forum) by Zeta Two on 7/13/2009
  • Re: C# tutorial for a friend?

    Thanks and excuse my ignorance, I should have found that thread before posting this.
    Posted to General (Forum) by Zeta Two on 7/6/2009
  • C# tutorial for a friend?

    Hello! I know that this isn't really the right section, but I couldn't find a better one. My friend is interested in learning C# and I just want to ask you if you know of a good (or at least decent) starter guide/tutorial on the web for general C#. Since I went the C++ -> C# way I have no idea. Oh, by the way, I'm pretty sure ...
    Posted to General (Forum) by Zeta Two on 7/6/2009
  • Re: Large objects in QuadTrees

    I ended up putting the objects in the parent node. I still only have half the number of collision tests/frame vs using only a linked list. EDIT: also, with some further optimization (only moving objects in the quad tree which acctually have moved), I'm down to 1/5 the tests/frame vs simple list.
    Posted to Game Algorithms (Forum) by Zeta Two on 7/4/2009
  • Re: Large objects in QuadTrees

    One question: What if I have a large object (say twice or three times the size of a bottom-level cell). Won't it be rather complicated check which cells' loose bounds intersects with the current one?
    Posted to Game Algorithms (Forum) by Zeta Two on 7/2/2009
  • Large objects in QuadTrees

    Hello! I have question regarding Quad Trees. Let's say I have a QuadTree with 4 child quads, these contains some actors. If I add a large object, which spans several quads, should it: 1: be a part of a parent quad (so that it is completely contained by its owning quad) OR 2: be a part of a leaf quad (will have to check for collisions ...
    Posted to Game Algorithms (Forum) by Zeta Two on 7/2/2009
  • Re: Why?! MS Why.....?!

    But what if you want to have several different versions of the SDK installed at the same time.
    Posted to General (Forum) by Zeta Two on 1/24/2009
  • Re: Target older DirectX

    I installed the summer 2004 release (first 9.0c release) and it all works now. I didn't even have to uninstall the current version, just remove the directories in VS2008. Thanks a lot for the help!
    Posted to Direct3D (Forum) by Zeta Two on 1/15/2009
  • Re: Target older DirectX

    I understand that the best way would to use an installer but since I really would like this to work at school (and they don't allow installers and such) I will have to recompile against an older version. Now I just want to ask, in VS2008, how do I specify which version to use? currently I'm using: #pragma comment (lib, ...
    Posted to Direct3D (Forum) by Zeta Two on 1/15/2009
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