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[quote user="waysh3ll"]But now, i wanted to implement the same game using Microsoft Surface, wich asks for XNA 2.0, so i wanted to know if my game that was made using
XNA 3.1, works in Microsoft Surface?
[/quote]
Im intrigued. Where did you find this?
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Thank you, that solved my issue
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Im just trying to start using CLR, but when I run my app it shows a dialog box titled "Waiting for connection", with the message "Waiting for application to start common language runtime". No results appear, with the box staying after my app has closed. Whats causing this?
Im using clr profiler 2.0. It states its for .NET 2.0, ...
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Forgive my ignorance, what are MFC and ATL?
Is MFC Microsoft Foundation class library? Not sure as to which google result for ATL :)
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EDIT: Sorry, how do I check a content project is for the right platform? Nevermind, found it
I deleted the xbox copy and copied just my template, but it still gives the error.
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Sorry, should have posted that. Its:
The out parameter 'result' must be assigned to before control leaves the current method C:\Users\...\Documents\Visual Studio 2008\Projects\JigLibX\0.3.1\JigLibX\Physics\Body.cs 726 21 Xbox 360 Copy of JigLibX
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Why does this code work fine on Windows, but give a compile time error on the Xbox copy?
public void GetVelocity(ref Vector3 relPos, out Vector3 result) { ...
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Well, I found a profiler by Eqatec that works. Still gives the error but displays helpful data nonetheless.
Still, can anyone help me with what the error means?
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Im trying to use NProf to profile my multithreaded engine, but it just gives a "YourProgram.exe has stopped working error" and NProf displays no results. Asking this here, as I suspect the failure is specific to my XNA engine.
I attached a VS debugger to it, and received the follwoing jsut before it crashed:
The thread 0xfa4 has exited ...
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Sure, I thought I was expressing it badly
This is my from my SigmaGameTemplate project:
public class Game : Microsoft.Xna.Framework.Game
This is what you were expecting right? Nothing fancy here, and the template can be run as a game. Almost identical to the GameStateManagement sample. Rather than copying this each time I want a new project, I ...