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  • Fade not working properly

    Hey all, I'm trying to do a little bit of a fade in XNA. I want it to be something like this: http://img188.imageshack.us/img188/2146/hue1.png instead I can only get the fade on the right side working properly. There is no fade on the left side. I don't know what I'm doing wrong. If anyone could help that would be great. ...
    Posted to General (Forum) by Dro Sarhadian on 8/13/2009
  • Re: GameTime with WinForms Graphics Device

    That works but I do have a problem. I don't know if its within the code you gave me or somewhere else, but when I set my FPS for my animations to like 30, it still plays at 60. Anyone know how I can fix this?
    Posted to General (Forum) by Dro Sarhadian on 6/11/2009
  • GameTime with WinForms Graphics Device

    Hey all, I'm using Nick Gravelyn's FrameAnimation and AnimatedSprite code to create animations for my game. I'm also writing an editor using the WinForms GraphicsDevice sample found on this site. I need to use the GameTime class to update the animation, but I don't know how to implement this in the WinForms app. Can ...
    Posted to General (Forum) by Dro Sarhadian on 6/10/2009
  • Re: Trial Mode Help

    [quote user="Nick Gravelyn"]What I did for Bloc was make an event in my game class that fired when the trial mode changed. So in my game class I added these: public event EventHandler FullGameUnlocked; private bool wasTrial; Then each component I added would subscribe to this event. Then in my Update method I would do the ...
    Posted to General (Forum) by Dro Sarhadian on 2/1/2009
  • Re: Trial Mode Help

    Well I now know that the game does actually change from Trial to Full but now I need to find a way to update the menu. Whats the best way to do that? I'm using the state management stuff from the Top Down Shooter example that is included with the XNA documentation. I think its pretty similar to the GameStateManagement sample on this site.
    Posted to General (Forum) by Dro Sarhadian on 2/1/2009
  • Trial Mode Help

    Hey everyone! I'm trying to get the trial mode working with my game but I don't know exactly how. I have an enum setup and in my game's update method, I do the following: if (Guide.IsTrialMode)  ...
    Posted to General (Forum) by Dro Sarhadian on 1/31/2009
  • Re: Rotation based on mouse

    The current code I have is the following: //Set the Arm Rotation  armRotation = mState.X + mState.Y;    ...
    Posted to General (Forum) by Dro Sarhadian on 10/31/2008
  • Re: Rotation based on mouse

    Like kinda face the mouse texture.
    Posted to General (Forum) by Dro Sarhadian on 10/31/2008
  • Rotation based on mouse

    Hey all, I was wondering if there is a rotation based on mouse sample for a 2D texture. All I've found is 3D and I don't want 3D. Thanks, Dro Sarhadian
    Posted to General (Forum) by Dro Sarhadian on 10/31/2008
  • Guide.IsTrial in XNA 3.0 BETA?

    I was wondering if the new trial game features will be available in the XNA 3.0 BETA that's gonna be released in the following weeks.
    Posted to XNA Framework (Forum) by Dro Sarhadian on 9/13/2008
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