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  • Re: Can XNA handle First Person Shooters?

    Hi guys, Apologize for the delay! RL gets in the way of my time on the forum i guess :-D I re-uploaded some of the games I worked on: Fields of Chaos - client source, server source PsyOps - source Both require XNA 1.0 and have not been upconverted, but it shouldn't be too hard to convert them These were both initial ...
    Posted to General (Forum) by bp on 7/29/2009
  • Re: Using XNAnimation with many models slows down performance greatly

    Hey =) I wrote the skinned model instancing sample, and saw some of you guys were interested in doing this in Windows. So it shouldn't be too bad, but unfortunately there is a little more too it then just a straight up convert project. I'm glad to see this might get some use!! I want to see some community games leveraging this So ...
    Posted to General (Forum) by bp on 6/24/2009
  • Re: Updates for games released in community games

    Jwatte - thanks for the informative answer!   Catalin - My bad, I did a search for "update games", so I didn't see any relevant results. Thanks, Bryan
    Posted to Game Publishing/Business (Forum) by bp on 10/19/2008
  • Updates for games released in community games

    Hey all, I imagine there is a thread on this somewhere but I couldn't find it, so I apologize if this has been discussed before! One concern I have with Xbox community games is that I might release a game, but because of limited testing resources (no QA department :-) ), I'm worried that some bugs might slip through the cracks. I'm ...
    Posted to Game Publishing/Business (Forum) by bp on 10/18/2008
  • Re: How to make a cubemap...and use it.

    Hi DynamicSamurai, Try putting device.SetRenderTarget(0, null) after each call to drawMyScene(). On the xbox all rendertargets share a single area of fast memory- calling SetRenderTarget(0, null) tells it to copy from this memory to the location the texture memory is stored. So if you don't call it - you are just overwriting the same piece of ...
    Posted to XNA Framework (Forum) by bp on 8/4/2008
  • Re: Getting content project information at design time

    Hey Stephen! Thanks for the info - I know you are really busy right now so thanks for taking the time to reply. Haha, ya, I figured going the build engine route was kind of shady because of what you mentioned, that i was loading a project that was in IDE. My "workaround" of loading the project once in a new build engine works for now, ...
    Posted to XNA Framework Content Pipeline (Forum) by bp on 7/22/2008
  • Re: Getting content project information at design time

    Scratch that, still having problems! It works ok if I don't reload the project each time - but it crashes the second time i try to load a project. This isn't too big of a problem; but it'd be nice to why it crashes when a second project is loaded.
    Posted to XNA Framework Content Pipeline (Forum) by bp on 7/22/2008
  • Re: Getting content project information at design time

    Ok so i investigated this problem and worked more on both routes. The DTE route seemed promising at first but it didn't seem straightforward at all to get metadata like processors and importers for the content items. This made it no better than just searching directories in Content. I worked more on the MSBuild path and found several ...
    Posted to XNA Framework Content Pipeline (Forum) by bp on 7/22/2008
  • Getting content project information at design time

    Hey guys, I was inspired by Stephen Styrchak's blog post about creating a designer for winforms. It has gone pretty smooth and should be pretty neat. The current snag I'm experiencing right now is that I'm having trouble getting information about the content project during design time. This would be useful to know which images and ...
    Posted to XNA Framework Content Pipeline (Forum) by bp on 7/22/2008
  • Re: Debugging content pipeline processor performance

    Thanks Shawn, Your prediction was very accurate, NProf was tricked by the worker AppDomain stuff, so i was not able to get any useful data. Luckily in this case it was easy enough to just measure using DateTime.Now over questionable blocks and logging those results.    
    Posted to XNA Framework Content Pipeline (Forum) by bp on 7/19/2008
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