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  • Re: QuadTerrain LOD: Finished

    Hey man, this might sound like a pretty noobish question but I was just wondering what the easiest way to translate the terrain is.  There's no DirectX equivalent SetTransform function (that I know of) and I'm not sure where to actually apply a matrix multiplication in the code (I thought about the render function but I don't know ...
    Posted to Game Algorithms (Forum) by Reynolds on 8/18/2008
  • Re: QuadTerrain LOD: Finished

    Hey man, thanks for responding so fast.  I got some help with the error at school and it turns out that I had to set the device.Indices to null in the drawterrain function.  I put it in right before pass.End() and now the code works fine.  Thanks again for posting so quickly.
    Posted to Game Algorithms (Forum) by Reynolds on 8/14/2008
  • Re: QuadTerrain LOD: Finished

    Hey man, I'm just trying to implement your quadterrain example into my own XNA project and I'm getting a strange error that I can't seem to figure out.  The problem originates in this segment of code: ...
    Posted to Game Algorithms (Forum) by Reynolds on 8/13/2008
  • Dynamic Pipeline not finding TerrainProcessor

    I'm having a bit of an issue trying to implement a custom processor into my XNA project.  I've read up on MSDN about writing my own custom importer and processor but I'm not using the existing pipeline. I'm using the custom pipeline created in the tutorial on ziggyware... ...
  • Re: XNA Live Proxy Error

    Problem solved.  It turns out that the computers at the school just needed the newest version of Games for Windows Live installed (which is redist v1.2 at the moment).  So if anyone else gets a crash like this (which happens randomly once you're actually in the network session), that's probably what's causing it.
    Posted to Networking (Forum) by Reynolds on 7/23/2008
  • XNA Live Proxy Error

    I'm trying to run the XNA Client/Server example over a LAN network on some computers at my school.  I'm running into a crash that seems to happen randomly (sometimes it takes a minute to crash, sometimes it takes 5 minutes):  Unhandled exception at 0x02a20b20 in XnaLiveProxy.exe: 0xC0000005: Access violation writing location ...
    Posted to Networking (Forum) by Reynolds on 7/22/2008
  • Re: Disabling Voice Chat for Bandwidth Purposes

    great man, thanks for your help
    Posted to Networking (Forum) by Reynolds on 7/20/2008
  • Disabling Voice Chat for Bandwidth Purposes

    If I'd like to disallow voice chat altogether in a game for bandwidth purposes, will setting EnableSendVoice to false ( for every player ) do the trick?  I'm just wondering if a certain amount of bandwidth is reserved for voice chat and, if so, if there's any way to free it up for optimal bandwidth.  I'm new to XNA ...
    Posted to Networking (Forum) by Reynolds on 7/20/2008
  • Re: How to control who hears who

    If I'd like to disallow voice chat altogether in a game for bandwidth purposes, will setting EnableSendVoice to false ( for every player ) do the trick?  I'm just wondering if a certain amount of bandwidth is reserved for voice chat and, if so, if there's any way to free it up for optimal bandwidth.
    Posted to Networking (Forum) by Reynolds on 7/20/2008
Page 1 of 1 (9 items)