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  • Re: Xbox LIVE Community Games Discussion thread

    Other things I like in XNA Achievements PointNot normal one I understand the agruement with that and agree but seperate achievement system just for xna As for a database, don't have to be on live, just somewhere you could store Leaderboard or what ever like that.I understand that the game can't collect personal information, I read that ...
    Posted to General (Forum) by gsolid on 2/25/2008
  • Re: Xbox LIVE Community Games Discussion thread

    Things that should be included SystemLink to PCs Downloadable Content A place on Live where you can store database information, gamescores, maps and so on The ablity to create a game that shares the GUID which is completely differentOk let my state that correctly: If multiplatform would work then being ablity to create 2 versions of the same ...
    Posted to General (Forum) by gsolid on 2/25/2008
  • Re: Xbox LIVE Community Games Discussion thread

    For betaing being that XNA games can use Live well without betaing how are you to test multiplayer. K 130 Bucks is fine for a licence but that only covers one gamertag, if you wanted to test the mulitplay functionality on 4 consoles you need 4 CC subs, thats 520 bucks. Beta testing could allow for multiplayer testing without a large collection of ...
    Posted to General (Forum) by gsolid on 2/25/2008
  • Cartoon Outline Trick in XNA Help

    OK I know this trick to get an outline in a very dirty way in OpenGL make an object then invert the mesh and expand it. The result is that when a mesh is rendered with hide backfaces an outline rendered around the model, I've yet to do any 3D coding as I want to just port my very simple OpenGL render to it and was wondering if ...
    Posted to Artist's Corner (Forum) by gsolid on 2/25/2008
  • Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    The Zune is not out in Aussie land either, I've wanted one for like a year or more. Anyway I'm buying one for this reason to but without cross platform support the ideas are limited. XML Saves are support, could there be a way of transferring XML data from the 360 to the Zune without the need of a PC? They really need cross platform wlan for ...
    Posted to General (Forum) by gsolid on 2/24/2008
  • Re: Zune Game Development FAQ

    ''cross-platform networking between all three platforms is not supported'' The first thing came to mind with Zune XNA was to be able to use it as a controller for my 360 ie in a Adventure game where you would select questions and inventory using the touch pad on the Zune that would relay to the 360. That it could be used allow the game to be ...
    Posted to General (Forum) by gsolid on 2/21/2008
  • Re: Xbox LIVE Community Games FAQ

    I live in Australia, I was a member of XNA Creators club for a bit until I found out I needed a Internet connect to used the software on a 360, annoying as at the time I didn't. Anyway in oz you can't release unrated games/movies and there is not R rating we max out at MA15+. My question is how will this limitation effect Xbox Live Community ...
    Posted to General (Forum) by gsolid on 2/21/2008
Page 1 of 1 (7 items)