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  • Re: Xbox performance on large textures

    Thanks Martin, I know the xbox can handle standard deferred lighting no problem, but these extra large textures have a purpose and I was wondering if anyone forsaw big obvious issues that we'll run in to. [quote user="Shawn Hargreaves"][quote user="Korenn"]Can the xbox manage this without choking? I have no idea ...
    Posted to General (Forum) by Korenn on 09/11/2009
  • Re: Using tilesheet with BasicEffect

    wrap and clamp are used when you sample from coordinates outside of the 0..1 range. Which means you're drawing the spritesheet more than once. to limit to drawing to only a portion of the tilesheet you should divide down the 0..1 range by four (if your grid is 4x4), and offset it by whatever index you need in the grid. (adding 0 - 0.25 - ...
    Posted to General (Forum) by Korenn on 09/11/2009
  • Xbox performance on large textures

    We're in the design stage of a game, and would like to tackle this question before proceeding with our current idea. For our rendering engine, we're looking at the following setup: - 3 input texture channels of 4096x4096, accessed simultaneously - 3 output render targets of HD size (1280x720) The input textures at 32 ...
    Posted to General (Forum) by Korenn on 09/11/2009
  • Re: Can't Get NProf to Work with XNA

    [quote user="Promit"]Well, I've been working on this thing and people seem to like it: SlimTune Profiler So if you could let me know how it works out for you, that would be great! [/quote]We've been working with SlimTune for weeks now and it works great! Thumbs up.
    Posted to General (Forum) by Korenn on 04/11/2009
  • Re: Specular shader coming out flat

    the specular color contribution and final mixing is rather funky. what happens if you simplify it?     float specular = max(pow(dotProduct, Shininess), 0);        return float4(saturate(textureColor.rgb * specular),textureColor.a);  ...
    Posted to General (Forum) by Korenn on 03/11/2009
  • Re: Game Services

    Don't create a new component every time you go to the play screen. Create it once, then reuse it.
    Posted to General (Forum) by Korenn on 30/10/2009
  • Re: can you use a gift card

    [quote user="EduOak"]Xzeleous, what kind of Visa card did you used? Have you ever tried those sold in Amazon? Does American Expresses also work?[/quote]He used a visa giftcard. And it worked, because he now has a premium membership icon.
    Posted to General (Forum) by Korenn on 30/10/2009
  • Re: stopping sounds using cues

    he's talking about fancier ways of stopping a sound than just cutting it off. If you have the stop sequence defined in XACT, you can make xact use it by calling Cue.Stop(AudioStopOptions.AsAuthored); unfortunately I have no experience with actually authoring an alternative stopping method ;)
    Posted to Audio/XACT (Forum) by Korenn on 29/10/2009
  • Re: Puzzled by an issue with preloading sound effects on a separate thread

    [quote user="Tackemon"] public override void Update(...)   {       base.Update(...);              if (allResourcesLoaded)       {   ...
    Posted to XNA Framework (Forum) by Korenn on 29/10/2009
  • Re: Disabling Guide screen while still allowing Wireless Controller Recognition

    From personal experience, using wireless controllers at a publicly accessible place like an exhibit is a bad idea, because they tend to 'disappear'. If there are lots of other wireless-using xboxes around, you can also experience signal loss on the controllers. but besides that, I do agree with the others: you can turn on the ...
    Posted to General (Forum) by Korenn on 29/10/2009
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