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Thanks Martin, I know the xbox can handle standard deferred lighting no problem, but these extra large textures have a purpose and I was wondering if anyone forsaw big obvious issues that we'll run in to.
[quote user="Shawn Hargreaves"][quote user="Korenn"]Can the xbox manage this without choking? I have no idea ...
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wrap and clamp are used when you sample from coordinates outside of the 0..1 range. Which means you're drawing the spritesheet more than once.
to limit to drawing to only a portion of the tilesheet you should divide down the 0..1 range by four (if your grid is 4x4), and offset it by whatever index you need in the grid. (adding 0 - 0.25 - ...
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We're in the design stage of a game, and would like to tackle this question before proceeding with our current idea.
For our rendering engine, we're looking at the following setup:
- 3 input texture channels of 4096x4096, accessed simultaneously
- 3 output render targets of HD size (1280x720)
The input textures at 32 ...
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[quote user="Promit"]Well, I've been working on this thing and people seem to like it:
SlimTune Profiler
So if you could let me know how it works out for you, that would be great!
[/quote]We've been working with SlimTune for weeks now and it works great! Thumbs up.
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the specular color contribution and final mixing is rather funky.
what happens if you simplify it?
float specular = max(pow(dotProduct, Shininess), 0);
return float4(saturate(textureColor.rgb * specular),textureColor.a);
...
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Don't create a new component every time you go to the play screen. Create it once, then reuse it.
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[quote user="EduOak"]Xzeleous, what kind of Visa card did you used?
Have you ever tried those sold in Amazon? Does American Expresses also work?[/quote]He used a visa giftcard. And it worked, because he now has a premium membership icon.
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he's talking about fancier ways of stopping a sound than just cutting it off. If you have the stop sequence defined in XACT, you can make xact use it by calling Cue.Stop(AudioStopOptions.AsAuthored);
unfortunately I have no experience with actually authoring an alternative stopping method ;)
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[quote user="Tackemon"]
public override void Update(...)
{
base.Update(...);
if (allResourcesLoaded)
{
...
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From personal experience, using wireless controllers at a publicly accessible place like an exhibit is a bad idea, because they tend to 'disappear'. If there are lots of other wireless-using xboxes around, you can also experience signal loss on the controllers.
but besides that, I do agree with the others: you can turn on the ...