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  • Re: Burning game to disk (For 360)

    There is another option here that hasn't been mentioned. Since Game Studio Connect v2 (IIRC) the games that are deployed can run on other machines, so long as you have a CC subscription. So, if you're just trying to get some games to a friends place you can just load them load them onto an MU along with your profile.
    Posted to Game Publishing/Business (Forum) by Int32 on 7/28/2009
  • Re: Testing not-signed-in without Code 7

    The closest you can get to testing this scenario is the PC version of your game (presuming you have one).  With the PC bits, you can start up a game without some signed in, or startup the game and then have the only user sign out.  The former isn't currently a scenario that exists for Indy games as Will points out, the latter does allow you to ...
    Posted to Networking (Forum) by Int32 on 7/28/2009
  • Re: Network game with multiple players on each console

    [quote user="Dark Saber"]Hi, Sending/Receiving data is an operation that takes place per player rather than per machine. What strategy do you advise in case there are several players on each end? For example, say 4 players on 2 consoles (A and B on one end, C and D on the other end). Their positions need to be kept in ...
    Posted to Networking (Forum) by Int32 on 7/14/2009
  • Re: Multiplayer with item trading

    As stated above, it's not an easy problem... Accept it as a given that anyone can restore their hard drive to a previous state (if they spend the time, money, and accept the risks in doing so).  So a user can restore an old game, from before some action (like giving an item) has occured.  Once the item is traded, the previous save game is ...
    Posted to Networking (Forum) by Int32 on 6/16/2009
  • Re: StorageContainer question, re multiple players

    There are professional games that prompt the user for a storage device every time the user wants to save, there are ones that prompt for every save if there is more than one storage device, and ones that only prompt once per profile (the first time that new profile saves or creates a player). As in many scenarios, much of the complexities of ...
    Posted to XNA Framework (Forum) by Int32 on 6/11/2009
  • Re: XNA Game Studio Connect - Update Failed

    The marketplace issue should now be resolved (thanks to Michael's tireless efforts).
    Posted to General (Forum) by Int32 on 6/11/2009
  • Re: Why can't win and xbox games find each other anymore!.. :\

    dowhilefor: That's the sign-in overlay, not the default guide overlay. The default guide overlay (which comes up when the user hits the x360 button or the home key) will have three main options, "Sign in", "Create New Profiles", "Delete Profiles".  Choosing the middle option will allow the creation of an ...
    Posted to Networking (Forum) by Int32 on 11/26/2008
  • Re: Why can't win and xbox games find each other anymore!.. :\

    If you are within GFWL app (including XNA) but are not signed in, the default guide should have an option to create a new profile.  The default guide screen is what comes up when a user hits the x360 button on the controller, or the home key on the keyboard.  Once the account is there, it'll show up when calling ShowSignIn(). If you ...
    Posted to Networking (Forum) by Int32 on 11/25/2008
  • Re: Why can't win and xbox games find each other anymore!.. :\

    What happens when you put the notebook and the console on the same wired subnet?  What about with wireless disabled? Your notebook only uses one network connection at a time normally right?  And there's no virtual networks present on the PC, like via ICS or some virtual machine products?
    Posted to Networking (Forum) by Int32 on 11/24/2008
  • Re: Why can't win and xbox games find each other anymore!.. :\

    Can you provide any further information on how to reproduce this?  I'm not able to get the failure. I installed GS3 into VCS Express on PC, and Connect on 360, set up deployment connection console - signed in with gold+xna subscription console - launched connect pc - installed the NetRumble 3.0 starter kit pc - created a new ...
    Posted to Networking (Forum) by Int32 on 11/22/2008
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