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[quote user="Verse"]Hey guys, I've just recently downloaded this kit and it's great!!
What I'd like to try and do is make the main characters name selectable by the player in the beginning of the game, though I'm a little lost as to how I can do this. Eg. Game starts -> Player speaks to NPC -> "Hi, ...
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This would be a significant change to how the quest lines are handled. It's definitely possible, but you'll be changing a lot of Session.cs, the main logic for handling quest progressions, and several menu screens.
It was implemented this way for simplicity - simplicity in code, simplicity in content, simplicity in serialization ...
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[quote user="mtnhome3d"]thanks i accidently stumbled on that myself after posing and forgot to update the post, but now that i set it to a sprite font, it says "no glyphs could be found" for my font. i've set it back to the default font .bmp and it works fine. i even put black boxes around the letters. if you want i can ...
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[quote user="pixelminerXNA"]Actually, save files being xml does bring up a legitimate concern. On windows, wouldn't it be very easy for nefarious players to open up the ASCII save files and say give themselves an unlimited number of health potions or whatever else their cheating minds can think of? Come to think of it, I suppose one ...
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[quote user="pixelminerXNA"]Alright, who's bright idea was it to not have any tabs in the save file? I'm trying to figure out the game save system and the xml save file contains a LOOOOOOOOOOOOOOOOOOOONG single line of text with tons of nested tags. Ugh![/quote]
It's the .NET XML serializer's idea. :)
I ...
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[quote user="Default Ex"]I've finally gotten around to checking out this sample and I'm wondering about a piece of code in the Data project, something I've never seen before in my experience with C#.
If I am reading the below block right, this is declaring a match function in the call to RemoveAll? If that is the case, ...
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That's a great tutorial! Nice work!
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[quote user="RealmRPGer"]I've created a little program that allows you to export RPG Maker XP maps to Role-Playing Game maps:
http://forums.xna.com/forums/t/16586.aspx
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That is really cool! Nice work!
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[quote user="pixelminerXNA"]
First, a "GameLevelInfo" class object "levelInfo" is created inside the "GameLevel" class as a field as shown below. (Notice, GameLevelInfo is not explicitly set to private)
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Fields (member variables) in classes are automatically considered private in C#, ...
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[quote user="NEARFANTASTlCA"]
In that case how dose DestinationMapProtalName work with LandingMapPosition...?
Take Care,
Near
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When I needed to recall this, I went to the uber-function for non-combat interations, Session.EncounterTile in Session.cs in the game project. The section that handled portal interactions led ...