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  • Re: Xbox LIVE Community Games Discussion thread

    Like Tigernado, I'm also curious if there will be a windows component to this other than just the new community website? -jeff  
    Posted to General (Forum) by JeffWeber on 2/20/2008
  • Re: Improvements to XNA GS going forward

    I'm going to throw my vote in for a GUI system of some sort. Best case for me would be some type of XAML implementation.  WPF is build on DX9 just like XNA so I don't see why it wouldn't be possible to at least have some sort of XAML parser in XNA. I've been using Silverlight lately, which uses XAML and it is pretty solid and easy to ...
    Posted to XNA Framework (Forum) by JeffWeber on 12/19/2007
  • Re: Did IsFixedTimeStep behavior change?

    ok, thanks.  I missed that.
    Posted to XNA Framework (Forum) by JeffWeber on 11/25/2007
  • Did IsFixedTimeStep behavior change?

    From the docs: ''In a fixed-step game loop, Game calls Update once the TargetElapsedTime has elapsed. After Update is called, if it is not time to call Update again, Game calls Draw. After Draw is called, if it is not time to call Update again, Game idles until it is time to call Update. '' My framerate counter, which was being calculated in the ...
    Posted to XNA Framework (Forum) by JeffWeber on 11/25/2007
  • New Release of Farseer Physics Engine

    I've released an updated version of my free 2D physics engine: Get it here Here are the details: This release fixes some bugs and adds a new feature. See below for the list of changes. BREAKING CHANGE I apologize upfront for the headaches this may cause. The 'Geometry' object has been renamed to 'Geom'. You will need to do some global ...
    Posted to General (Forum) by JeffWeber on 10/30/2007
  • Re: Professional game production for Windows using XNA

    Does more need to be said than: http://www.torpexgames.com/
    Posted to General (Forum) by JeffWeber on 10/11/2007
  • Re: Farseer Physics Engine Rebooted!

    There is also a ''QuickStartSample'' project that I added last minute. It is a bare-bones XNA project that loads two RigidBodies and a RevoluteJoint between them. I added this so people could see the basics of using Farseer without the clutter of the samples framework. As for the samples framework. I tried to keep most the important logic ...
    Posted to General (Forum) by JeffWeber on 10/3/2007
  • Re: Farseer Physics Engine Rebooted!

    I originally built the engine to use the XNA math classes to avoid having to always map between XNA and some custom vector in Farseer.  That remains in the existing XNA version of the engine.  It makes things much cleaner to develop. As Bill said, the Silverlight version just has it's own version of Vector2, Matrix... etc. -Jeff
    Posted to General (Forum) by JeffWeber on 10/3/2007
  • Farseer Physics Engine Rebooted!

    I released a new version of my Farseer Physics Engine today. Jump right to the download page   Description The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsofts XNA and Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic ...
    Posted to General (Forum) by JeffWeber on 10/3/2007
  • Re: A very useful sounds site for you guys

    This looks like a very useful site. Has anybody disected the license yet.  Can these sounds be used in commercial products?
    Posted to Audio/XACT (Forum) by JeffWeber on 10/1/2007
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