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  • Re: Can't Read Files/Directories on ZuneHD?

    [quote user="Nick Gravelyn"]I can't imagine that working on the Xbox 360. The Zune and Xbox both require absolute paths using StorageContainer.TitleLocation to access files. In both cases you need to do this: filename = Path.Combine(StorageContainer.TitleLocation, "Content\\GameSetup.xml"); dirName = ...
    Posted to General (Forum) by bioroid on 01/11/2009
  • Re: zune HD deployement

    Do you have your Zune in the XNA Game Studio Device Center?  If it's not there, then add it.
    Posted to General (Forum) by bioroid on 01/11/2009
  • Can't Read Files/Directories on ZuneHD?

    I'm porting my game to ZuneHD and have hit two snags. I am getting two exceptions, one when I try to open a file and another when I try to get a list of file names in a directory. CRASH 1 An unhandled exception of type 'System.UnauthorizedAccessException' occurred in mscorlib.dll Additional information: ...
    Posted to General (Forum) by bioroid on 01/11/2009
  • Re: Torn between platform choices.

    I say keep things simple and cheap (free) as long as possible and just focus on making a game.  If you want to target the ZuneHD/iPhone, just use XNA and develop on Windows but use a screen res of 480x272 with the possibility of expanding that to 480x320.  MonoTouch/XNATouch would let you build your XNA game on iPhone, but would still ...
    Posted to General (Forum) by bioroid on 19/09/2009
  • Re: Sunburn documentation?

    Yes, that helps a bit thanks.  I think part of the problem with the wiki table of contents (on the right side) being overlooked is that the area is blank when you first visit http://www.synapsegaming.com/wikis/ so I would ignore that area as I went to the individual wikis. I still think some offline documentation (at least the API ...
    Posted to SunBurn (Forum) by bioroid on 18/09/2009
  • Sunburn documentation?

    Okay, so I got Sunburn Community edition and checked out some of the samples but are there any additional documents available? Is there a way to download the API documentation locally? Is there an overview doc that explains the architecture? Is there any doc to explain how to add Sunburn support to an existing Windows/Xbox project? I ...
    Posted to SunBurn (Forum) by bioroid on 16/09/2009
  • Re: Sunburn pipeline question

    sgDarkSquirrel, Yeah that sounds perfect. Thanks!
    Posted to SunBurn (Forum) by bioroid on 15/09/2009
  • Re: Sunburn pipeline question

    Thanks for the answers and the video. Is there a way to achieve the same results with code?  Like load a model and apply the materials, or does it all have to be done with the editor? I assume you can save your final model in some Sunburn format and then load it in the game at runtime.  I just want to make sure I will be able ...
    Posted to SunBurn (Forum) by bioroid on 14/09/2009
  • Sunburn pipeline question

    I am looking into getting Sunburn to give my game (Cyborg Mice Arena) better visuals.  Currently all the 3D assets in the game are .x files. Using Sunburn, will I be able to add normal, specular, etc maps to my models?  What are the general steps to achieve that?
    Posted to SunBurn (Forum) by bioroid on 13/09/2009
  • Uploading playtest fails.

    The upload chugs along but then at the end it appears like there was an error and the window has all the fields cleared out waiting for me to browse/upload the ccgame package.  Tried twice, failed twice.
    Posted to General (Forum) by bioroid on 17/06/2009
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