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[quote user="Mihalych"]I mean how is it possible to take care of every single possible way to crash a game with this controller stuff?[/quote]
You could start with more robust exception handling.
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Have you downloaded the source code that's available or are you just trying to go through the book?
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Using a List manager class is good. What you don't want to do is remove and add items to the list. Have a member of the Asteroid class that tells if the asteroid is not destroyed and only draw and calculate collision with the ones that aren't destroyed.
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[quote user="Aflakjuju"]but it added several other errors. [/quote]
What errors? It would also help if you posted the code you now have. Please make sure you format it using the Format Code Block button (4th from the right on the toolbar when you're typing your post.
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You need to talk to whoever is in charge of the program at your school. No one here is going to know what's going on at your school.
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So how are you drawing in the first picture?
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[quote user="Runway 360"]I don't want to be infamous in the Internet for doing right things.
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That's a bad thing to be infamous for?!? Why are you worried about doing the right thing?!? You're only hurting the community by trying to be a secret agent. :(
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[quote user="Chapel"]It amazes me (and terrifies me) that some teams lost $60K+ on their projects...but I guess it's a calculated risk.[/quote]
I don't know how a team could calculate that they'd recoup $60K for a new service like XBLIG. There's just no way I'd ever invest that kind of money, unless I could sell it ...
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Besides the link Nick posted, take a look at the Lidgren network library.
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The 3-4 games I have in the works have no budget. I may invest some money in the later ones based on how well the first ones do.