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  • Re: Windows 7 Direct3D9: (ERROR)

    Make sure you have the latest video drivers for the Windows 7 machine. The problem really sounds like a driver compatibility issue. Also, you need to throw away VC++ 6. That thing is awful (and unsupported). Get VC++ 2008 Express Edition (or VS 2008 if you have the money) and the latest version of the DirectX SDK. Beyond that, I can't really ...
    Posted to Direct3D (Forum) by David Hunt on 20/11/2009
  • Re: Windows 7 Direct3D9: (ERROR)

    What version of the DirectX SDK are you using to create the program? If you are using VC++ 6, it would have to be a pretty old version. The latest SDK requires at least VS 2005. I suspect that the SDK version you are using has bugs or incompatibilities with Windows 7.
    Posted to Direct3D (Forum) by David Hunt on 20/11/2009
  • Re: Problems creating a Texture2D from a HTTP stream

    It appears that when you access your png file via the DNS name, your web server is adding HTML to wrap the image in a frame. When you go directly via the IP address, the wrapping doesn't occur. So, your code is failing because the stream doesn't just contain a png file. It is actually an HTML file.
    Posted to XNA Framework (Forum) by David Hunt on 20/11/2009
  • Re: Problems creating a Texture2D from a HTTP stream

    You'll need to post your texture loading code before we can help you.
    Posted to XNA Framework (Forum) by David Hunt on 19/11/2009
  • Re: Per Pixel Collision

    No worries!
    Posted to General (Forum) by David Hunt on 17/11/2009
  • Re: Per Pixel Collision

    There is a second IntersectPixels overload that accepts transformation matrices for the two sprites. The matrices are used to transform positions back into the untransformed color data space before doing the comparisons.
    Posted to General (Forum) by David Hunt on 17/11/2009
  • Re: How do I set up a key repeat rate (Hz) with multiple keys.

    KeyTimer is a struct, so the kt values you get from the foreach are copies of what's in the list and assigning to that copy would serve no purpose. If you change KeyTimer to a class, then what you are trying to do will work.
    Posted to General (Forum) by David Hunt on 17/11/2009
  • Re: Per Pixel Collision

    [quote user="Loopy Max"]This is true, but the detection code that he refers to simply extracts the colour data from the 2 textures that are bieng drawn and compares the colour values. So one of the sets of colour data will need to be scaled accordingly.[/quote]Actually, the code he refers to takes scale into account in the color ...
    Posted to General (Forum) by David Hunt on 17/11/2009
  • Re: Trial Mode Help

    [quote user="Jim Perry"][quote user="David Hunt"]You have no control over the time limit built-in time limit and it's going to tick off players if you give them less time than the built-in time limit, so go with the second option.[/quote] Fixed that for you. ;)[/quote]Thanks. That's actually what I meant to say anyway. ...
    Posted to General (Forum) by David Hunt on 17/11/2009
  • Re: Trial Mode Help

    You have no control over the time limit, so go with the second option.
    Posted to General (Forum) by David Hunt on 16/11/2009
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