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These look pretty nice, thinking of using them myself:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/414614
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XSI Mod Tool Pro (available to premium creators club members) allows you to use for commercial Xbox Live Community Games now, so if that's your target then it's an option.
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Good advice, thanks. I'm still learning the ins and outs of what's acceptable.
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I think I'm running into a flaw in the review process, I was close to having a successful peer review in just a couple of days, and a crash was found, which I fixed, and resubmitted for peer review. I think that some of the previous reviewers don't know that a new version is out there, and you're not allowed to post something asking ...
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Tyler,
I'd be very interested in getting an early look at this and help with testing, etc.
Bill
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Moonlight (the Mono implementation of Silverlight by Novell) uses Cairo for its rendering which is C based, so that probably wouldn't help. I'm looking for something like this too.
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Can you post a screen shot of your results? This may help get past the language barrier easier.
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My guess is that it's not in XNA because the DirectX calls for text are Windows only, and won't work on Xbox. Of course if I'm wrong, and those calls are available on Xbox, then I agree, why can't we have better text support? Anyway that seems to be the logical reason.
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I'm sorry to hear that you purchased VS 2005 specifically to code XNA, but I would have to say that you're in the monority. Most peple would either be using VS 2005 because they already had it, or Express if they didn't have it already. May I ask if there was any reason in particular that you bought VS 2005 instead of using Express?
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It looks like it's a texture that ships with AutoCad 2007 so AutoCad was probably used to create one of the models.