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  • Re: Saving Scores Issues on Xbox - Code 4

    [quote user="Gingerlink"]I'd just like to say thank you for all of the help so far.  Although it hasn't fixed the problem, it's really helped me work through the possible causes. I found a memory card so it's got a second memory source.  This means that it doesn't default to the single one, which must've ...
    Posted to XNA Framework (Forum) by Penhalion Wolfe on 2009-06-26
  • Re: How do I load a friends Avatar?

    [quote user="Shawn Hargreaves"]The Dashboard has low level access to all kinds of internal stuff that isn't exposed via APIs. [/quote] Ok that's fair enough but, then how does 1 vs 100 do it?
    Posted to XNA Framework (Forum) by Penhalion Wolfe on 2009-06-24
  • Re: How do I load a friends Avatar?

    I'm a bit confused by the reply here. When I sign in to my profile, all my friends avatars show up without me having to do anything. They are also correctly dressed in whatever my friends have set them to. Presumably then, the NXE must be querying my friends profiles to get those avatars. I always assumed that the api must therefore have ...
    Posted to XNA Framework (Forum) by Penhalion Wolfe on 2009-06-23
  • Re: XNA 3.1: Avatar

    So far I'm pretty disapointed with the Avatar support. The lack of any firm commitment to releasing the skeleton that actually allows any creator to animate the avatars, is quite frankly silly. Given all of this. What exactly am I supposed to do with avatars within a game. Have them just stand around emoting? It pretty much renders ...
    Posted to XNA Framework (Forum) by Penhalion Wolfe on 2009-06-12
  • Re: Xbox LIVE Community Games Discussion thread

    A couple of questions. 1. Will we be able to put out demo and trial versions of games we want people to pay for? I plan on creating commercial quality games and would like to make a little money off them if people like them. Obviously this means that releasing the full game for free is kind of defeating that purpose. 2. How will the ...
    Posted to General (Forum) by Penhalion Wolfe on 2008-02-25
  • Re: Xbox LIVE Community Games Discussion thread

    Going by the Gamasutra article it does indeed look as though the beta will be US based. Given that XBox Live content is split by region, that pretty much means that europe is going to have to miss the beta for some strange reason. Hopefully the article is wrong on this as I don't see how that actually works in practice. It's kind of like giving ...
    Posted to General (Forum) by Penhalion Wolfe on 2008-02-22
  • Re: XNA Game Studio Connect does not work anymore.

    Hi Stephen Are you going to be producing a fix for this as it seems to me that simply moving your hard drive makes your creators club subscription useless! What happens if someone upgrades their drive? How do you reset your creators club subsciption when this happens (note I say when not if!)? I know that arcade games are tied to a users ...
    Posted to General (Forum) by Penhalion Wolfe on 2008-01-03
  • Re: Models being drawn in layers

    When drawing both sprites and 3D meshes in the same scene, you will need to save and restore the original draw state. This can be done by simply setting a flag in the call to batch.begin. The following code should work batch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Immediate, SaveStateMode.SaveState);  
    Posted to General (Forum) by Penhalion Wolfe on 2007-12-30
  • Re: XNA Game Studio 2.0 Released

    Thanks for the reply Adam. I'll remove the current version of connect I have and download the new one.
    Posted to General (Forum) by Penhalion Wolfe on 2007-12-13
  • Re: XNA Game Studio 2.0 Released

     Two questions for you but, firstly thanks to the XNA team for such a great product :) Question 1: I have downloaded the xna connect but, when I go to launch it, I am greeted with a this software is not yet available. Is there something else I need to do. I have a creators club subscription and the XNA launcher works fine. Question 2: Can I ...
    Posted to General (Forum) by Penhalion Wolfe on 2007-12-13
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