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  • Re: Map Creation

    Howdy,I have only made outdoor maps so I am not really sure how peopleput together indoor maps but this is how I make outdoor maps.I used the XNA Paint.NET Importer to import paint.netfiles. You can simply enough breaks up the layers on the file to mean differentthings using a custom processor.  Using the render clouds feature of Paint.net it ...
    Posted to General (Forum) by NEARFANTASTlCA on 11/14/2009
  • Fishbowl

    Now after 6 months I putting up my sales numbers. Trials: 16329 Purchases: 423 Purchase/Trial Ratio: 2.59 %
    Posted to General (Forum) by NEARFANTASTlCA on 8/4/2009
  • Re: XML: reading expressions and variables

    Howdy, Both problems are solved with the same technique! Have alook at Expression Trees they are very neat and powerful. You will also need ExpressionTree Serialization to safe them.If you define a standard input say an Interface that youapply to all actors in your system then you can design all your expressionsaround that interface.An example: ...
    Posted to Game Algorithms (Forum) by NEARFANTASTlCA on 7/4/2009
  • Re: E3 Announcments!

    After seeing Natal Project and its impressive set of technologies, I must say I want! Please XNA Team spend the time and make this happen for developers.
    Posted to General (Forum) by NEARFANTASTlCA on 6/1/2009
  • Re: RPG Starter Kit

    In that case how dose DestinationMapProtalName work with LandingMapPosition...? Take Care, Near
  • Re: RPG Starter Kit

    Howdy,  Can someone explain to me how Portals and PortalsEntries work and their relationship to each other. Take Care, Near
  • Re: XNA with IronPython, C# and/or WPF/Silverlight - thoughts / advice appreciated...

    Howdy, XNA and Beyond This is a good example for those interested into mixing WPF/Silverlight and XNA it is by all means a hack... but its really not that hard to get going and have somthing useable. as well when Silverlight 2.0 is released and Visual Studio 2008 support is added it will make things a heck of a lot simpler. As well normaly ...
    Posted to Game Design (Forum) by NEARFANTASTlCA on 3/13/2008
  • Re: The content pipeline and XACT

    Howdy,   I have used this hack before and it works well enough. First you have to add 2 content projects to a XNA project requires a little hacking around but it can be done. After which you simple add the XACT project to both content projects and then one builds the media and the other builds the metadata.   Take Care,Near
  • Re: Content Pipeline not included in 2.0 redist?

    Howdy, I have been making small development packages for XNA back in the beta days. I like the current setup although I have never developed a large IDE but I think a large IDE for XNA would be foolish. With the changes that XNA has and I am sure will undergo in the future building just a application does not make much sense because of the ...
  • Re: [2.0] Live and the XNA Redist

    So Shawn what does this really mean? As of right now only people who install GS 2.0 have access to networking features? Is there some grand plan there I dont know about because that seems kind of stupid. I mean even for testing proposes I can easily get 31 friends in a Lab, give them my game and try a large multiplayer test but to ask ...
    Posted to General (Forum) by NEARFANTASTlCA on 11/22/2007
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