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All consoles are sold at a loss, MS, Sony etc make money from the developers of the games, selling the developer kits and i think royalties also. So if MS let people create comercial games on XNA they wouldn't get there cut and so no consoles would be made. Likewise currently or new deveopers may think that XNA may be more difficult than the full ...
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I did a small tutorial/overview of sockets networking with XNA http://www.plasmaflux.com/index.php?site=Tut_Network based on Noughts and Crosses, it might be worth taking a look
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You might find it comes under one of the OEM keys that vary depending on the region settings. What I do is use a text poutput to tell me what key has been pressed and hence find if a key is tied to an odd numonic (example the key to the left of the 1# key on uk keyboards is oem8)
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That error looks like a names been used that dosnt exist or is the wrong type. i dont mind looking at 1500 lines will help me get a handle on exactly what the prob is :)
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What sort of errors are you getting?
if i could see some of the code it would help
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Both components continue as they are as the main game carries on looping thought the components array and calling there update and draw. Unless ofcouse you call enabled = false; || visible = false;
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Ok, i guess you already have a console done that accepts input. First thing you need to do is tell the console to check if dodge has been typed. Now as you know the word 'dodge' always ends in an 'e' then you could tell the input of the console when e is typed check to see if dodge has been input e.g
public event ...
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that is very true zeppadoodle thx 4 pointing that one out
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"The foreach statement repeats a group of embedded statements for each element in an array or an object collection. The foreach statement is used to iterate through the collection to get the desired information, but should not be used to change the contents of the collection to avoid unpredictable side effects." Quote from MSDN
I ...
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no thats fine, any particular reason your looping backwards?