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  • Re: Documentation

    Based on your question, I would think that you should employ the knowledge you have programming with C# and the XNA Framework and just start writing a game. Points I would try to cover are as follows: Create a game design document. There are many resources on the web try here to start -> http://tinyurl.com/q7szxx Gather ...
    Posted to General (Forum) by Mr EviLAnGeL on 9/15/2009
  • Re: Update() and Draw() confusion within subclasses

    And to add to Jim's response, have you added the DrawableGameComponent to the framework game component collection?
    Posted to Game Design (Forum) by Mr EviLAnGeL on 8/14/2009
  • Re: playing sound with mciSendString

    Are you sure that your game application is using the Winmm.lib library? This is the library that contains the mciSendString functionality. In your winForms application you have most likely added the library to your application but have you made sure to add it or the appropriate assembly to your game project? Also to help diagnose the problem ...
    Posted to Audio/XACT (Forum) by Mr EviLAnGeL on 7/16/2009
  • Re: Class default value is "null"!

    I have no idea why you would want to do such a thing. As mentioned already it is a default behavior for a reason. So just to make sure I understand your question you want to set the value of a class you have created to something other than NULL or are you getting null when trying to create a new instance of a class object? I imagine that ...
    Posted to General (Forum) by Mr EviLAnGeL on 7/16/2009
  • Re: Exception : "Collection was modified; enumeration operation may not execute."

    Just to add to the responses already provided. The over all problem in your code is as previously mentioned the Dispose() call while interating through the Components container with foreach. The reason the exception is being raised is due to you attempting to modify an instance of a GameComponent object contained in a container that does not ...
    Posted to General (Forum) by Mr EviLAnGeL on 7/16/2009
  • Re: Where to add FPS calculation in Form of WinForms project with XNA

    It has been a while that I have messed around with the WinForms example but logically speaking I would embed my FPS calculations in the main XNA update loop of the WinForm application for the best performance and access to a more "pure" sense of frame rate as far as XNA and rendering is specifically concerned. I also would think that ...
    Posted to XNA Framework (Forum) by Mr EviLAnGeL on 7/15/2009
  • Re: Level Editor

    With XNA 3.0 projects should handle embedded content projects by default. Even the project templates that come with XNA 3.0 all come with a single embedded content project and compile out just fine. A work around comes to mind, take the output files (the xnb files) that were created when you compiled the content project and copy them to the ...
    Posted to General (Forum) by Mr EviLAnGeL on 5/23/2009
  • Re: How'd you get started in game development?

    OMG RON!! It's me Matthew :) I haven't spoken with or seen Guy (Loucks), Ken(Jonston), Gerry(McCleary,Heard he has since past, rest his soul), Bruce(Isted), or any of the old Calgary ColorComputer Group guys. I thought we had just gone our seperate ways.  We need to exchange contact information and see if we cannot track some of ...
    Posted to Game Design (Forum) by Mr EviLAnGeL on 10/3/2008
  • Re: FrameRate Issues and Xact sound bank issuses

    [quote user="falola"]thanks, if you can please tell me how to add sounds to new categories and how to access them in code..that would be really helpful!!!![/quote]   Adding audio cue's to a category is fairly straight forward. Once you have created the categories that you wish to use in the XACT Cross-Platform Audio ...
    Posted to General (Forum) by Mr EviLAnGeL on 10/1/2008
  • Re: FrameRate Issues and Xact sound bank issuses

    [quote user="falola"]Also i was wondering how you change the volume of a sound bank if you have more than one in the same xact file...[/quote]   Volume is primarily controled either through RPC in XACT or through use of Categories that you assign your sounds from ANY sound back with. I personally tend to go for the Category ...
    Posted to General (Forum) by Mr EviLAnGeL on 10/1/2008
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