I created a ID3D10Texture2D object and a ID3D10RenderTargetView. on rendering I'm doing the following:
pDevice->OMGetRenderTargets(1, &pFirstRenderTargetView, NULL);pDevice->OMSetRenderTargets(1, &pSecondRenderTargetView, NULL);pDevice->ClearRenderTargets(pSecondRenderTarget, D3DXCOLOR(0.0f, 0.0f, 0.0f, ...