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  • Re: Occlusion Culling

    yes hardware Occlusion Culling is on pc and xbox360 check the http://creators.xna.com/en-US/sample/lensflare
    Posted to General (Forum) by EvoFx Studio on 18/11/2009
  • I have posted a tutorial on ocean render

    hello i have posted at my website a small tutorial on how to do ocean render i am fixed up a small source code you can play with i will upload in a couple of days , i just have to write some doc. hope you all fiend it use full best regards Michael Hansen www.evofxstudio.net
    Posted to General (Forum) by EvoFx Studio on 13/11/2009
  • Announcements EvoFxEngine

    Hello i have a Announcements to make , For the first time Realtime deferred Northern Hemisphere indirect lighting  it is for my upcomming game this xmas - The Last Hero it is a 2 player game - online or local with your frind this demo is made so you can see the lighting that is used in my game engine i will put a playtest of ...
    Posted to General (Forum) by EvoFx Studio on 26/10/2009
  • Re: Games for Windows - LIVE causes slow start up

    it is normal course the gamedispacter class is set to thead.sleep(20)  use reflector and look in the game class you can see there it is allso becourse that every time you run an xna app. it has to connect to live
    Posted to General (Forum) by EvoFx Studio on 18/10/2009
  • Re: ColorKey problem in WinForms

    try this in the shader , and remove all from your c# code file , allways set renderstate down in the shader ALPHAREF = 0x0000000A; ALPHATESTENABLE = TRUE; ALPHAFUNC = GREATEREQUAL ;  ALPHABLENDENABLE = TRUE; BLENDOP = ADD;  DESTBLEND = DESTALPHA;  SRCBLEND = INVDESTALPHA;  BLENDOP = ADD; DESTBLEND = ...
    Posted to XNA Framework (Forum) by EvoFx Studio on 18/10/2009
  • Re: Depth Buffer Malfunction on XBOX

    What way are you storing the depth please some shader code i allso see in the picture RenderState Comparison stencilenable is set to false , that is wrong and the format must be depth24stencil8
    Posted to General (Forum) by EvoFx Studio on 12/10/2009
  • xna dev kits

    hello is was whandring if this is real http://pictures.xbox-scene.com/xbox360/xna-proto-dev-kit/xs_XNA_Dev_Memory.jpg and if some one can point me in the right directions on where i can optane a kit and what is the prize tanks Michael Hansen
    Posted to Game Publishing/Business (Forum) by EvoFx Studio on 19/09/2009
  • Re: XNA Game Studio 3.1 Zune Extensions

    the new zune hd with the nvidia terga chip IS FASTER THAN THE PSP AND IPHONE and best of all it contains pixelshader 3.0 and support rendertarget and multiple rendertarget read the nvidia spec for the chip now microsoft incress the limit from 16mb game to 128mb game and make a store where we can sell our games like the new indie games for ...
    Posted to General (Forum) by EvoFx Studio on 16/09/2009
  • Re: maximum number of vertex streams xbox 360

    i have nvidia 8800 gts 640 mb(the not so fast version of gts) ram that support 16 streams but when i try to create more than 4 streams it fail on my second computer i have a 7800 gt i can not create more than 4 streams ethre i now there is a bug in my 7800 gt , course allways when i use the depth buffer i get all these artifact and *** ...
    Posted to XNA Framework (Forum) by EvoFx Studio on 31/08/2009
  • Re: maximum number of vertex streams xbox 360

    the xbox360 support MaxStreams 16 have i look corect here Shawn Hargreaves my graphics card on vindow only support 4 streams ad a time http://msdn.microsoft.com/en-us/library/bb313967.aspx
    Posted to XNA Framework (Forum) by EvoFx Studio on 31/08/2009
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