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yes hardware Occlusion Culling is on pc and xbox360 check the http://creators.xna.com/en-US/sample/lensflare
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hello i have posted at my website a small tutorial on how to do ocean render
i am fixed up a small source code you can play with
i will upload in a couple of days , i just have to write some doc.
hope you all fiend it use full
best regards
Michael Hansen
www.evofxstudio.net
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Hello i have a Announcements to make , For the first time Realtime deferred Northern Hemisphere indirect lighting
it is for my upcomming game this xmas - The Last Hero
it is a 2 player game - online or local with your frind
this demo is made so you can see the lighting that is used in my game engine
i will put a playtest of ...
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it is normal course the gamedispacter class is set to thead.sleep(20) use reflector and look in the game class you can see there
it is allso becourse that every time you run an xna app. it has to connect to live
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try this in the shader , and remove all from your c# code file , allways set renderstate down in the shader
ALPHAREF = 0x0000000A;
ALPHATESTENABLE = TRUE;
ALPHAFUNC = GREATEREQUAL ;
ALPHABLENDENABLE = TRUE;
BLENDOP = ADD;
DESTBLEND = DESTALPHA;
SRCBLEND = INVDESTALPHA;
BLENDOP = ADD;
DESTBLEND = ...
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What way are you storing the depth
please some shader code
i allso see in the picture RenderState Comparison
stencilenable is set to false , that is wrong
and the format must be depth24stencil8
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hello is was whandring if this is real
http://pictures.xbox-scene.com/xbox360/xna-proto-dev-kit/xs_XNA_Dev_Memory.jpg
and if some one can point me in the right directions on where i can optane a kit
and what is the prize
tanks
Michael Hansen
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the new zune hd with the nvidia terga chip IS FASTER THAN THE PSP AND IPHONE
and best of all it contains pixelshader 3.0
and support rendertarget and multiple rendertarget read the nvidia spec for the chip
now microsoft incress the limit from 16mb game to 128mb game and make a store where we can sell our games like the new indie games for ...
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i have nvidia 8800 gts 640 mb(the not so fast version of gts) ram that support 16 streams but when i try to create more than 4 streams it fail
on my second computer i have a 7800 gt i can not create more than 4 streams ethre
i now there is a bug in my 7800 gt , course allways when i use the depth buffer i get all these artifact and *** ...
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the xbox360 support
MaxStreams
16
have i look corect here Shawn Hargreaves
my graphics card on vindow only support 4 streams ad a time
http://msdn.microsoft.com/en-us/library/bb313967.aspx