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  • Re: Content Importer -> Multiple Outputs

    I find it very useful for a terrain engine. For example to could load a gigantic elevation file in a texture and partition that into multiple xnb files that will be loaded asynchronously at run-time, something like the chunked lod approach does. What are my options in this case ?
    Posted to XNA Framework Content Pipeline (Forum) by BardPT on 6/29/2008
  • Re: Performance test on xbox 360 and resolution

    I'm very sorry about this that was not my intention i only wanted to share some results that only demonstrate in my opinion the power of the xbox 360 graphic card. I will remove the image from the server. I think i should start reading those eula things before posting these kind of stuff. I'm sorry :-(
    Posted to General (Forum) by BardPT on 3/20/2008
  • Re: Performance test on xbox 360 and resolution

    Ok, thanks to all. This is to test a terrain engine that i have made, and currently i'm using a backbuffer of 1024x768 to do all the tests. By the way, the results that i'm getting are a bit surprising or maybe not. The XBOX 360 eats geometry like there is not tomorrow :-). It's not the fastest sytem that i have tested but the most geometry ...
    Posted to General (Forum) by BardPT on 3/20/2008
  • Performance test on xbox 360 and resolution

    Hi ! I'm doing some performance tests on my xbox 360 and on several pc's. I use PreferredBackBufferWidth and PreferredBackBufferHeight to set the resolution to 1024x768 on the xbox 360 and on the pc and i'm running the tests in fullscreen. From what i see this is somewhat scaled on my tv screen to another resolution i think it is 1920x1080. My ...
    Posted to General (Forum) by BardPT on 3/20/2008
  • Re: Logging in the XBOX 360

    Tnks a lot. One way or another is a solution to my problem. I'm going to see which one is the best in my case.
    Posted to General (Forum) by BardPT on 3/14/2008
  • Logging in the XBOX 360

    Hi! I've built a terrain engine and infrastructure to test the terrain engine that produces csv files with reports about the performance, memory consunption etc. I have not a creators club subscription but i'm planning to get one so what i'm asking here is if it's possible to implement something like that for the xbox 360. I need to retreive the ...
    Posted to General (Forum) by BardPT on 3/14/2008
  • Re: Zune game development with XNA Game Studio 3.0 Discussion Thread

    That's precisly what i want to know too. I also have a windows mobile phone and in my opinion having the compact framework already on the mobile phones this could be relativly easy... I think :-). And that's something that i'm expecting with much antecipation...
    Posted to General (Forum) by BardPT on 2/21/2008
  • Re: Binary Triangle Tree

    I do not have answer for you questions, but let me advise you against the use of the ROAM algorithm. It's true that it can generate an almost perfect triangulation, but it's not the best option for todays hardware. Other options like Chunked LOD, Geomipmapping and even Geoclipmapping are much faster. Any terrain algorithm that implies a change in ...
    Posted to XNA Framework (Forum) by BardPT on 2/12/2008
  • Re: XNA Subscription

    That has happened with me but because i was connected to a server in another country... If you have the live service in your home country the only solution besides contacting the support is to create a new account...
    Posted to General (Forum) by BardPT on 1/29/2008
  • Re: Content streaming

    I'm very interested in a response to this question as i'm trying to implement chunked lod and for the out-core support i need to stream the data. My other option is multiple xnb files, but i think that is not the most optimized solution.
    Posted to XNA Framework (Forum) by BardPT on 1/28/2008
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