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Oh, sorry. I didn't notice this was in the DirectX forums...
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example of applying shaders to sprites.
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Yes, using an Awards system like that is ok, as long as you don't use the word "Achievement".
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No, there's no achievements for XNA games.
For further information, feel free to read one of the countless posts related to this.
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Hi Chris,
I hope that list and FAQ entry if helpful. You should also check out the other entries of the FAQ, as it is filled with stuff you should probably know.
Good luck with your learning, and welcome to the community.
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[quote user="leesiulung"]a) what is the difference between "creator name" and gamertag? i.e. how do they affect each other?[/quote]
The creator name is your name on this site, while the gamer tag is your name on Xbox Live.
[quote user="leesiulung"]
b) what does linking my gamertag to my creator profile do? If ...
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Try looking at this list for a list of good XNA sites.
This post might also intereset you.
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Becuase the {0,0} array that is in the list, and the new int[]{0,0} that you create in your code are completely different objects.
To remove an object from the list, you need to have a reference to that exact object (or know its exact position in the list).
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Actually HLSL is entirely Microsoft, and Cg was developed by a Microsoft+NVIDIA collaboration.
Thinking about the fact that it is proprietary to MS is the same as thinking about DirectX being proprietary to MS. Sure it is, but it is also very widely used. All shader programming for the Xbox is done in HLSL and I think it's safe to say ...
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[quote user="xaudio2"]There is also OpenCL. Why is there no support for this standard in XNA?[/quote]
Because there's hardly any support anywhere for OpenCL yet. It is a very young technology.
[quote user="xaudio2"]Why PC XNA does not support DirectX 10 and 11?[/quote]
To preserve cross-platform compatibility ...