XNA Creators Club Online
community forums

Search Forums

Page 1 of 12 (113 items) 1 2 3 4 5 Next > ... Last »
  • Re: Vector2 from magnitude and direction

    Wow, didn't realize that. Any particular reason for the differences?
    Posted to Game Algorithms (Forum) by Twanks on 11/6/2009
  • Re: Vector2 from magnitude and direction

    Taking his method, it is actually: Vector2 position = new Vector2(magnitude * (float)Math.Cos(angle), magnitude * (float)Math.Sin(angle)); Cosine will give you your X value and sine will give Y value.
    Posted to Game Algorithms (Forum) by Twanks on 11/6/2009
  • Re: Trouble with Basic PC to XBox Net Rumble Testing

    Make sure the Guid for the Xbox 360 Project and the Guid for the PC project match up. Look inside of the AssemblyInfo.cs file under properties to find the Guid.
    Posted to Networking (Forum) by Twanks on 9/1/2009
  • Re: Big RTS, but little experience... and "Sup?"

    Also, if you would like a custom mouse cursor you can do something to the effect of the following: Vector2 mousePosition = Vector2.Zero;     //In Update   mousePosition.X = Mouse.GetState().X;   ...
    Posted to Game Design (Forum) by Twanks on 7/4/2009
  • Re: I am so lost right now.

    Yeah, what's funny is that it looks like he speaks decent English. He must have been tired when he submitted this thread.
    Posted to General (Forum) by Twanks on 7/3/2009
  • Re: Tan Inverse

    This may be extremely obvious to you, however, I thought I would make sure you knew everything angle related in XNA is in radians.
    Posted to Game Algorithms (Forum) by Twanks on 5/17/2009
  • Re: Client/Server

    No offense intended but most people on the forums here will tell you that if you have to ask that question you shouldn't bother making an online RPG.
    Posted to Networking (Forum) by Twanks on 5/4/2009
  • Re: Major flaw in Input

    Well I inserted a frame rate component, I have a solid 60 fps with all of my visual stuff going on. I disabled vsync, I'm not sure if that was supposed to alleviate the problem or that it was supposed to verify something else but while it seemed to not happen as often, I still can cause the problem at 60 fps. I just did a test, and I was not ...
    Posted to General (Forum) by Twanks on 4/6/2009
  • Re: Major flaw in Input

    We have tried many variations, including the one you show, of checking states and apparently it is taking longer than one frame to do these "micro presses". I only wish it were that simple of a solution, this has been driving us crazy.
    Posted to General (Forum) by Twanks on 4/6/2009
  • Re: camera in 2d game

    Hey, alot easier way to manage a 2D camera is to use this component. http://wmrebels.mbcyouth.net/2dCamera.zip Just change the namespace in the 2d Camera file and do the following. Add this along with your other variables: Camera2D camera; Put this in your constructor or load content method: camera = new ...
    Posted to General (Forum) by Twanks on 4/6/2009
Page 1 of 12 (113 items) 1 2 3 4 5 Next > ... Last »