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  • Re: [DBP Entry] Starcrushers

    I'm a fan myself, you did a good job here.  My only recommendation is to add some specials items.  Maybe they are hidden randomly in the different planets and you pick them up when you take over.  A few ideas...  Temporary shields around home base supership (worth 10? 20? 50? ships) cease fire (for all and/or for a ...
    Posted to Game Publishing/Business (Forum) by LoneRockstar on 8/20/2007
  • Morse Code

    Has anyone taken the time to figure out the morse code that scrolls behind the dream build play ad on the creators club home page?  I noticed it was there tonight, but don't really have the time to translate it. To those that don't already know, the X in the XNA logo is morse code (-..-). Good to see even the XNA developers (not just the ...
    Posted to General (Forum) by LoneRockstar on 8/20/2007
  • Re: XNA 2.0, Visual Studio 2005 and other languages...

    Shawn Hargreaves: LoneRockstar: To keep it short and sweet, you actually make a great point.  Despite all the legal notices that these services have gotten for illegal user actions over the years, they are still going strong and better than ever.  It is one thing to be able to make guidelines and handle issues as they come up and ...
    Posted to General (Forum) by LoneRockstar on 8/19/2007
  • Re: XNA 2.0, Visual Studio 2005 and other languages...

    The ZMan: LoneRockstar:OK, I just typed a huge response, and got a ''this forum is moderated'' message that I've never seen before.  I really hope the message gets through... Occasionally the forums spam filter puts a post in the moderation queue... it USED to be very aggressive but yours was the only post in the queue... I just approved ...
    Posted to General (Forum) by LoneRockstar on 8/19/2007
  • Re: XNA 2.0, Visual Studio 2005 and other languages...

    OK, I just typed a huge response, and got a ''this forum is moderated'' message that I've never seen before.  I really hope the message gets through... edit:  the post made it through (thank god!)
    Posted to General (Forum) by LoneRockstar on 8/19/2007
  • Re: XNA 2.0, Visual Studio 2005 and other languages...

    Wow!  So many good points...I'll try to cover them all in the little time I have Brandon Bloom:Google gets many many takedown notices from Viacom, the RIAA, the MPAA, etc., every day for copyrighted content on YouTube. Microsoft gets many many takedown notices every day from the Chinese government for things on MSN Live Spaces. Colleges are ...
    Posted to General (Forum) by LoneRockstar on 8/19/2007
  • Re: XNA 2.0, Visual Studio 2005 and other languages...

    Shawn Hargreaves:If any developer could make a game on this secure platform, and could distribute it without having to go through a certification pass, how would we prevent them including malware in that game?How would we ensure the game provides the sort of consistent user experience that our platform is designed around?How can we take on the ...
    Posted to General (Forum) by LoneRockstar on 8/18/2007
  • Re: XNA 2.0, Visual Studio 2005 and other languages...

    Shawn Hargreaves:You've all seen the South Park episode featuring the Underpants Gnomes, right?That's basically what is going on here.Step 1: Add networking support.Step 2: ???Step 3: Profit!The big difference between us and South Park is that we actually have a plan for step 2, and we have some of our little coding gnomes hard at work on it even ...
    Posted to General (Forum) by LoneRockstar on 8/16/2007
  • Re: Congratulations to the Dream.Build.Play Winners

    Congrats to the winners!  I think everyone has been blown away by the quality of the contest entries, and I'm guessing this is just a small sample of the things to come from XNA. I'm also glad that Microsoft allowed 4 winners into XBLA contracts instead of just 1.  This is a win-win-win situation!  I mean think about it, the ...
    Posted to General (Forum) by LoneRockstar on 8/13/2007
  • Re: [DPB Finalist] Proximity HD - Demo!

    Thanks for providing this for the community!  Now we can see what it takes to be a finalist in the DBP contest. FYI, the XBOX link points to the windows .ccgame file.
    Posted to Game Publishing/Business (Forum) by LoneRockstar on 8/13/2007
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