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Folks may like this link as well ... I used this in my book. He also has some games so check them out as well.
http://www.positech.co.uk/content/explosion/explosiongenerator.html
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Omair, I think most of the issues are with developers that tried to deploy code using the new Zune Extensions. Be aware that any existing Zune apps / games out there won't run on the Zune HD unless the developer who made the original updates it to the Zune HD. The 1st and 2nd generation Zunes had physical buttons that you could map to. (A and ...
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[quote user="cvtele"] Chad, what you did was reload the firmware for the Zune as described here: http://support.microsoft.com/kb/974593/
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Sorry that didn't work for you. Thanks for specifying what the magic button mash I performed was. Good to know if I get in that state again.
I couldn't do anything (Device ...
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I just ran into this earlier ...
http://twitter.com/kewlniss/statuses/4092227123
I'm not exactly sure what I did to correct it, but this is what I think I did ...
I held down several buttons for 3 seconds each, but I think when I held down the power button at the top AND the long skinny button on the side it came on with the ...
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Thanks for the reply. No, I haven't made it any further -- ended up getting side tracked on something else. Been fooling with Blender some, but not exactly getting anywhere with that either.
I'd love to take a look at your .tagt file. Totally understand the disclaimer. If there is any light you can shed as to why you picked the ...
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I'm not exactly clear on your scenario, but it sounds like you have a solution with multiple projects. (Or maybe just one projects with a bunch of files?)
Either way, ultimately what you want is for the game engine code to reside inside of it's own project. This Windows (or Xbox) Game Library will compile into it's own .dll file (.NET ...
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I'm curious if anyone got this working using the SOFTIMAGE|XSI Mod Tool.
I've been looking at the Retargeting Mocap Data from C3D or BVH Files to Rig under the Softimage Motor (Motion Transformation) for Characters under the Character Animation section of the Softimage User's Guide.
When I follow the steps the application ...
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Assuming you Player DrawableGameComponent is working you just need to add it to your game project.
So you would need the following member field:
Player player;
And then, in the Game's constructor you need to add the following code:
player = new Player(this);Components.Add(player);
Hope this gets you further along,
Chad
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Have you tried some of the following examples?
http://klucher.com/blog/video-support-in-xna-game-studio-3-1/
http://www.ziggyware.com/readarticle.php?article_id=269
http://www.catalinzima.com/?page_id=532
Where are you actually drawing the texture of the video frame? If this is in a 3D scene, is the camera pointed to the object you are ...
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Information on Storage Devices can be found in the your local XNA Game Studio Documentation file. Here is a link assuming you have XNA GS installed:
ms-help://MS.VSCC.v90/MS.VSIPCC.v90/MS.XNAGS31.1033/XNA/XNA_Storage_Overview.htm
There are great How To links at the bottom of the page