XNA Creators Club Online
community forums

Search Forums

Page 1 of 2 (14 items) 1 2 Next >
  • Re: XML List Serialization

    I kept getting a InvalidOperationException before, I just rewrote it and it worked fine. I thought the exception was because the xml array attributes did not work with List<T>. Thanks Shawn!
    Posted to Game Design (Forum) by Tigernado on 2/27/2009
  • Re: XML List Serialization

    [quote user="Shawn Hargreaves"]Replace ArrayList with List<Behavior> (or List<object> if you really want the exact same loosely typed semantics as ArrayList). Since generics were added in the 2.0 CLR, there is never a good reason to use ArrayList any more. It is only kept around for backward compatibility with older ...
    Posted to Game Design (Forum) by Tigernado on 2/27/2009
  • XML List Serialization

    I'm designing a behavior tree system for the AI of our game. There's a Behavior base class and several derived Behaviors. Each behavior has its own children defined as a generic list (List<Behavior>). I want to do something with generic lists that appears to be limited to ArrayLists  from looking at tons of documentation and ...
    Posted to Game Design (Forum) by Tigernado on 2/27/2009
  • Re: Determing if a 3D Model face is facing the camera

    [quote user="jwatte"]Are you talking about a virtual object and virtual camera, or a real object and a real camera? If you want to do image recognition, then I suggest you look for things that look like bar codes, and if you find something that looks enough like a bar code, that's the front. In general, image recognition of object ...
    Posted to Game Algorithms (Forum) by Tigernado on 10/16/2008
  • Determing if a 3D Model face is facing the camera

    My teacher and I are trying to find a way to see if the face of a 3D model is facing the camera. For example, we want to model an object with a barcode on some part of it. We would want to detect when the face with the barcode on it is facing the camera. I was wondering if anyone here did something similiar and might have some tips.
    Posted to Game Algorithms (Forum) by Tigernado on 10/16/2008
  • Re: Problems with Random

    Yeah there was a random in each object. That makes sense, I'll try it out.
    Posted to Game Design (Forum) by Tigernado on 9/20/2008
  • Problems with Random

    I'm trying to instantiate multiple objects with  random movement. But they are created so close(miliseconds) to each other that seeding a time value doesn't matter. The 'random' values always end up the same. Does anyone know a way to deal with this?
    Posted to Game Design (Forum) by Tigernado on 9/20/2008
  • Designing a Level Editor(For a Vertical Shooter)

        So far in my game I have xml level data that includes information like the background and enemies with their time, position, type, etc. Which works fine so far. I'm having trouble coming up with a good editor to make these files though. First I came up with just a text based editor. But putting in positions manually ...
    Posted to Game Design (Forum) by Tigernado on 9/12/2008
  • Re: Xbox LIVE Community Games Discussion thread

    Oh ok. I do eventually want to get a Xbox 360 anyway.(now I wish Nintendo had its own creator's club for wii/ds...heh)
    Posted to General (Forum) by Tigernado on 2/20/2008
  • Re: Xbox LIVE Community Games Discussion thread

     How will Xbox Live Community effect PC development? Would it be easy to make a game for community with just a PC? I have no Xbox 360(just a controller for my PC). I wonder if there will eventually be a Windows Live Community?Otherwise, I can't wait for XNA Game Studio 3.0, I just got Visual Studio 2008 from Microsoft Dreamspark.
    Posted to General (Forum) by Tigernado on 2/20/2008
Page 1 of 2 (14 items) 1 2 Next >