XNA Creators Club Online
community forums

Search Forums

Page 1 of 3 (30 items) 1 2 3 Next >
  • Re: List of dbp 2008 gameplay videos!! :-)

    [quote user="Matthew Doucette"][quote user="Srekel"]Here's our video for Candy Time: Video of Candy Time Enjoy! :)   [/quote] Looks good.  Do you have a .ccgame available for download? [/quote]   Nope, not yet. I think we'll wait until after the finalists have been announced.
    Posted to Dream-Build-Play (Forum) by Srekel on 10/15/2008
  • Re: List of dbp 2008 gameplay videos!! :-)

    Here's our video for Candy Time: Video of Candy Time Enjoy! :)  
    Posted to Dream-Build-Play (Forum) by Srekel on 10/13/2008
  • Re: Teams and Demographics, Introduce yourself :-)

    We made Candy Time. We're four people, aged 25-30, one female. Three of us work in the game development industry, all of us have made games as a hobby before (we made Ragu last year). We all come from Gothenburg in Sweden, and we all have a college/university education in computer science or similiar. We've worked pretty hard on the ...
    Posted to Dream-Build-Play (Forum) by Srekel on 10/2/2008
  • Re: No DBP prize! From last year's DBP winner team -- HurricaneX team.

    I've had problems too. I've gotten the 360 (came about when it was supposed to, couple of months after the contest), but I didn't get the CC-codes until a couple of weeks ago, and no Vista or Maya yet. I emailed and asked about it, and Vista was almost shipped except they had received the wrong version or something.
    Posted to Dream-Build-Play (Forum) by Srekel on 2/28/2008
  • Re: Making sounds go in slow motion?

    Thanks, I guess we'll go with adding the files manually. ;)We're actually going to play them backwards. It would be nice to be able to control their speed in code (i.e. from 1->0.x->0 and then switch to reverse sounds and go from 0->1) but I think we can do without it.
    Posted to Audio/XACT (Forum) by Srekel on 2/25/2008
  • Making sounds go in slow motion?

    I'd like to be able to play certain sounds at both ''normal'' speed, and at another, slower speed. My first though was that maybe I can create a content processor that takes the normal sound file and copies it, but then it also makes the speed adjustment to it and saves it as a new file. The problem I guess would be that the xcb (?) file needs to ...
    Posted to Audio/XACT (Forum) by Srekel on 2/20/2008
  • Re: WinForms/Game Troubles - Redesign Suggestion

    John Sedlak:I feel this is flawed thinking. Level Editors done via the traditional event based methods are great for certain things like laying out a tiled map or editing a character file. Where this app model breaks down is on anything complex that would require the game engine.I agree, when you make a editor you really want to be able to run ...
    Posted to XNA Framework (Forum) by Srekel on 2/17/2008
  • Is this CachedFactory class a good idea?

    Hello!I'm one of the makers of Ragu (top 20-finalist of DBP1), and we just got it working on the Xbox for the first time a couple of weekends ago. The framerate sucked though, which was a bit of a surprise (though not a giant one since I've heard that people have had problems before) when you look at the game - there's not that much going on. ...
    Posted to Game Algorithms (Forum) by Srekel on 2/12/2008
  • About the 3rd prizes

    Let me first say thanks to MS for a great contest, and for broadcasting the first day of the XNA portion of Gamefest live. That was awesome.I'm part of the Ragu team (the game with the bees, the clouds, and the flowers :) ), and I just wanted to ask about the 360 the third-prize-winners get. If I understand the prize page correctly, we'll get a ...
    Posted to General (Forum) by Srekel on 8/20/2007
  • Re: Congratulations to the Dream.Build.Play Winners

    Right, that makes sense. :) Though it sounds strange that Fraps (or whatever you use) work on 90% of the XNA games but not the rest. But hey, if you say so, I believe you.
    Posted to General (Forum) by Srekel on 8/14/2007
Page 1 of 3 (30 items) 1 2 3 Next >