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[quote user="mpipe"]oh lord... don't use that go_on boolean stuff. Don't you know about break;?[/quote]
He has a break. Do you mean continue?
I would prefer that he change while (go_on) to while (read != null).
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Who made it?
It looks really nice, I was wondering what art package, if any, they used, or was it done on canvas first?
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I would say no.
I have TGE, TGEA and TX3D. TGEA is probably the best in it's current incarnation, but TX3D has stuff all docs, the book actually cost me AU$115 (I got it from a store in Brisbane) and while it's relevant to the latest version, it was written before they were finished. Granted, John is about the only real help you will ...
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I know I speak for everyone sitting behind this keyboard when I say we really appreciate your efforts Z, and we hope you stay around for a long time yet :)
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I ended up using the Publish command in VS and he said it downloaded something small, but now it works.
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He was able to run the exception catcher app with no worries.
He sent me the exception details of the crash in my app. I find it odd that it crashed in kernel32, but I'm guessing this is just a generic error message.
Description:
Stopped working
Problem ...
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I found a post by Stephen Styrchak to do something similar, which is to put game1.Run() in a try and MessageBox.Show() any exception text. Sent that off to my friend now, hopefully he'll get the email soon.
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Hi,
I sent my game, a simple pacman clone, to a programmer friend of mine who is running Vista 64 Ultimate on a Core2 machine with atleast a 7 series GeForce card and a few Gb of RAM. He has verified for me that he has .NET 3.5 SP1 installed, and the XNA 3.1 Redist, yet my game simply tells him it stopped working on startup.
I've ...
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It's a shame alright. I voiced my concerns over their subscription model quite loudly. I still had a go, found some bugs for them, yet a whole 6 months later my concerns have become a reality. I'm actually glad now that I had to discontinue using it while I moved house. It was a really nice tool and was coming along well, but with no ...
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I had a go of your Ox engine a few months back, and well, to be honest, while it sounded great, it has the same issues as TorqueX and the like. Lack of docs and many bugs. I couldn't really get it working.