I am working on a 2D board game and using a "mini map" for quick navigation. I would like to use the same texture for the gameboard (x = 0, y = 0, size = 4100 x 3200) and the minimap (lower-right corner of screen, size = 200 x 200).
According to the Texture2D.Draw documentation using the SpriteBatch.Draw(Texture2D, Rectangle, ...