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  • Re: XNA, Then and Now...

    Hi Jim,   thanks for your quick reply. The demos seemed to have a damn good framerate. When you say "Technically, yes" do you mean yes it can be done *exactly* like in the demo, or sort of like the demo ( lower res/frame rate etc )? Dominique.
  • XNA, Then and Now...

    Before XNA landed in our hot little hands, Microsoft showed off the potential of XNA using this demo http://www.youtube.com/watch?v=rRGMcFswwik - Crash Demo 1 and this http://www.youtube.com/watch?v=z0dc8d7I_i8 - Crash Demo 2 Can the source code and assets to the above demos be made publically available? Is this sort of thing ...
  • Sniper scope...

    1. Does anyone have any information about how to simulate looking at a scene with and without a sniper scope? 2. Would it be possible to populate a game with the avatars of everyone in your friendslist? Thanks.
    Posted to XNA Framework (Forum) by CartBlanche on 2009-06-21
  • Car Headlights - Cone light sources...

    1. Could someone explain how you could use cone light sources to simulate car type headlights. 2. Could these light sources be used to cast real-time shadows? This would be for a 3D top-down game. Thanks.
    Posted to XNA Framework (Forum) by CartBlanche on 2009-06-21
  • Re: Blur and Edge Detect Image using adjustable amounts in HLSL

    After some refined searching I think the following links may prove usefull to others looking for this sort of thing, or at least send you on the right ...
    Posted to Game Algorithms (Forum) by CartBlanche on 2009-03-29
  • Blur and Edge Detect Image using adjustable amounts in HLSL

    Hi HLSL gurus,   I've been away from XNA for about 2 years and finally have some time to play with it some more. I am totally new to HLSL but am looking to implement some simple HLSL effects just to get a hang of how it all works. Does anyone have a simple example and possibly explanation of how to blur an image using HLSL? I ...
    Posted to Game Algorithms (Forum) by CartBlanche on 2009-03-28
  • Re: GS 2.0 XNAPack only works with C# games???

    I accosted the developers of the compiler and they are now adding support for LogicalName, so I hope this should be fixed in the next beta release.  One last question... Is the line /resource:obj\x86\Debug\WindowsGame6.obj.x86.Debug.Microsoft.Xna.Framework.RuntimeProfile.txt,Microsoft.Xna.Framework.RuntimeProfile generated by ...
    Posted to XNA Framework (Forum) by CartBlanche on 2008-10-09
  • Re: GS 2.0 XNAPack only works with C# games???

    Hi Stephen I followed your instructions, but still get the same error. When I use reflector on the .exe I can see the embeded file and it has been renamed to CamerasTutorial.Properties.Microsoft.Xna.Framework.RuntimeProfile.txt and it's contents say v2.0.This is what the Embed XML looks like ...
    Posted to XNA Framework (Forum) by CartBlanche on 2008-10-03
  • Re: GS 2.0 XNAPack only works with C# games???

    Hi Stephen,    Thanks for the detailed instructions. I fully understand Microsoft's statement of only supporting C# in XNA GS so am gratefull for the extra info. I will be sure to try out those steps tomorrow. The actual MSBuild project file will be .oxygene, but I'll worry about that. I'll report back about how I ...
    Posted to XNA Framework (Forum) by CartBlanche on 2008-10-02
  • GS 2.0 XNAPack only works with C# games???

    Am I right in saying that GS 2.0 XNAPack only works with C# games? Does XNAPack specifically check which langauge an XNA game is written in before packaging it up. The error I'm getting is Error 1601: Packaging the startup assembly "C:\Development\XNA\Oxygene\XNA\Tutor ial1\Tutorial1\bin\x86\Release\Tutorial1.exe" is ...
    Posted to XNA Framework (Forum) by CartBlanche on 2008-10-02
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