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Hi Jim,
thanks for your quick reply. The demos seemed to have a damn good framerate. When you say "Technically, yes" do you mean yes it can be done *exactly* like in the demo, or sort of like the demo ( lower res/frame rate etc )?
Dominique.
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Before XNA landed in our hot little hands, Microsoft showed off the potential of XNA using this demo
http://www.youtube.com/watch?v=rRGMcFswwik - Crash Demo 1
and this
http://www.youtube.com/watch?v=z0dc8d7I_i8 - Crash Demo 2
Can the source code and assets to the above demos be made publically available?
Is this sort of thing ...
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1. Does anyone have any information about how to simulate looking at a scene with and without a sniper scope?
2. Would it be possible to populate a game with the avatars of everyone in your friendslist?
Thanks.
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1. Could someone explain how you could use cone light sources to simulate car type headlights.
2. Could these light sources be used to cast real-time shadows?
This would be for a 3D top-down game.
Thanks.
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After some refined searching I think the following links may prove usefull to others looking for this sort of thing, or at least send you on the right ...
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Hi HLSL gurus,
I've been away from XNA for about 2 years and finally have some time to play with it some more.
I am totally new to HLSL but am looking to implement some simple HLSL effects just to get a hang of how it all works.
Does anyone have a simple example and possibly explanation of how to blur an image using HLSL?
I ...
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I accosted the developers of the compiler and they are now adding support for LogicalName, so I hope this should be fixed in the next beta release.
One last question... Is the line
/resource:obj\x86\Debug\WindowsGame6.obj.x86.Debug.Microsoft.Xna.Framework.RuntimeProfile.txt,Microsoft.Xna.Framework.RuntimeProfile
generated by ...
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Hi Stephen
I followed your instructions, but still get the same error. When I use reflector on the .exe I can see the embeded file and it has been renamed to
CamerasTutorial.Properties.Microsoft.Xna.Framework.RuntimeProfile.txt and it's contents say v2.0.This is what the Embed XML looks like
...
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Hi Stephen,
Thanks for the detailed instructions. I fully understand Microsoft's statement of only supporting C# in XNA GS so am gratefull for the extra info.
I will be sure to try out those steps tomorrow. The actual MSBuild project file will be .oxygene, but I'll worry about that.
I'll report back about how I ...
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Am I right in saying that GS 2.0 XNAPack only works with C# games?
Does XNAPack specifically check which langauge an XNA game is written in before packaging it up.
The error I'm getting is
Error 1601: Packaging the startup assembly "C:\Development\XNA\Oxygene\XNA\Tutor
ial1\Tutorial1\bin\x86\Release\Tutorial1.exe" is ...