XNA Creators Club Online
foros de la comunidad

Search Forums

Page 1 of 42 (413 items) 1 2 3 4 5 Next > ... Last »
  • Re: XNA vs AAA 360 games

    [quote user="Corey S"]how is it a hack, maybe when it first was developed but it's come a long way since then.[/quote]Just my opinion - the implementation might have improved, but nowadays I doubt anyone would design a language like that from scratch. For a start there are far too many rules you have to remember to make sure your ...
    Posted to General (Forum) by CosmicFlux on 08/11/2009
  • Re: Precompiler variable for target platform?

    From memory: #if XBOX or #if XBOX360 both work.
    Posted to General (Forum) by CosmicFlux on 07/11/2009
  • Re: XNA vs AAA 360 games

    [quote user="tdk08"]I think what I would want to do is graphics/engine programming eventually, the level design part is definitely not what I want to do, right now I'm still in HS (junior) and the only classes I've taken related to this is the java CS class I'm taking now. I've been doing programming on my own though for ...
    Posted to General (Forum) by CosmicFlux on 07/11/2009
  • Re: XNA vs AAA 360 games

    [quote user="tdk08"][quote user="CosmicFlux"] If you want to be more of a level designer you might want to look at the former, or if you are more technical then the latter. [/quote] So what you're saying is that XNA is a good thing to be learning, but would C++ be more helpful when becoming a programmer? Thanks for ...
    Posted to General (Forum) by CosmicFlux on 07/11/2009
  • Re: XNA vs AAA 360 games

    It really isn't quite that simple... Although I haven't picked up the UDK myself, I suspect it would only help you towards a scripting role. Games programmers can be very crudely categorised into two types: scripters, that use easier to program languages (such as LUA), and 'engine' programmers that work at a much lower level ...
    Posted to General (Forum) by CosmicFlux on 07/11/2009
  • Re: Framework release cycle

    [quote user="Catalin Zima"]Personally, I think the framework is mature enough that it doesn't require a bi-annual release cycle anymore, but who knows what they come up with next...[/quote] I agree as an Xbox/DirectX API it is reaching some degree of maturity, but I'd like to see boundaries pushed - for instance adding ...
    Posted to XNA Framework (Forum) by CosmicFlux on 06/11/2009
  • Re: Ribbon UI worth a shot?

    The ribbon UI is an attempt to guide the user to appropriate controls through the use of context; this is of particular use to novice users. Are you aiming at novice users or experienced ones? Normally tools users would be classed as experienced, unless you are expecting to release it outside of your game team. However, the last game editor I ...
    Posted to General (Forum) by CosmicFlux on 06/11/2009
  • Framework release cycle

    So, September and November slip by without mention of a new beta of the framework. Is Santa not going to be delivering something new to play with this Christmas holiday season?!
    Posted to XNA Framework (Forum) by CosmicFlux on 05/11/2009
  • Re: Questions about the usefulness of C++, C#, and XNA

    [quote user="jwatte"][quote]I don't think Microsoft would be opposed to a disc released game made using XNA GS. [/quote] I think you wouldn't actually pass the quality bar. Yes, there is a quality bar for publisher/platform acceptance for disc release, and no, unless your game is turn-based, XNA on Xbox won't create ...
    Posted to Game Design (Forum) by CosmicFlux on 31/10/2009
  • Re: Need some advise on C++ & C# and programing languages in general

    C# and C++ work so differently 'under the hood' that you'll probably do yourself more harm than good learning C++. C# isn't hard to learn compared to most other programming languages - in fact most of the things you'll have to learn will be to do with the .NET framework, common langauge runtime, and object-oriented programming, ...
    Posted to General (Forum) by CosmicFlux on 30/10/2009
Page 1 of 42 (413 items) 1 2 3 4 5 Next > ... Last »