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  • license question

    Hello, is it allowed to publish on xna arcade a tetris clone like the old dr. mario from the old nintendo? I heard that Tetris is a registered name. But when the name is renamed and the graphic is other then the original with some additional things but the logic is the same. Is it allowed without having a license? Thanks a ...
    Posted to General (Forum) by DragonShaolin on 11/3/2009
  • Re: XBOX360

    [quote user="Jim Perry"]$100 to deploy to a retail 360 vs. ~$10K for a 360 dev kit (plus the other expenses to become a registered developer) You tell me which you'd rather pay! Geez! [/quote] hehe yes... ok... ;) $100 is then cheaper :) Thanks :)
    Posted to General (Forum) by DragonShaolin on 9/23/2009
  • Re: XBOX360

    So u must pay for developing...
    Posted to General (Forum) by DragonShaolin on 9/23/2009
  • Re: XBOX360

    Ok thanks for all.... I will try if I got my xbox. ;)
    Posted to General (Forum) by DragonShaolin on 9/23/2009
  • Re: XBOX360

    [quote user="jwatte"]If you want to run your code on the Xbox, you need a Live! gold membership, and a premium Creator's Club membership. You then need to download the XNA Game Studio Connect executable from the marketplace onto your Xbox, because that's the part that receives the code from your computer and puts it on the ...
    Posted to General (Forum) by DragonShaolin on 9/23/2009
  • Re: XBOX360

    [quote user="Kris Steele"]If you're serious about releasing a game for the Xbox, I would recommend that you test on the Xbox as soon as you can... For the two games I have worked on, performance was vastly different (worse) when i ported to the Xbox. Making changes to make performance good is much easier early in development while ...
    Posted to General (Forum) by DragonShaolin on 9/23/2009
  • XBOX360

    Hello, I wanna develope something on my XBOX360 coming soon. I think I don't puplish any games soon. So do I need something for the XBOX? Must the xbox allways connected to the Internet while I develope for my own? Or can I develope games without connected to the internet? Thanks.
    Posted to General (Forum) by DragonShaolin on 9/23/2009
  • Re: Tutorial: SkinningSample or an other method for animation

    [quote user="Will Hayward"][quote user="DragonShaolin"]I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial "SkinningSample". But I have problems by converting this tutorial in GS 3.0. I got the error message "Unrecognize project. No ...
  • Re: Torque X previous version

    Thanks for your answer. I'm not able to create a project in VS 2005 because I have only Torque X 3.0 and this is only for 2008. Now I tried a other way. I extracted the msi file to get the templatefiles. In the template there is a projectfile that I opened with VS 2008 after that I updated the references and referenced a new library named ...
    Posted to General (Forum) by DragonShaolin on 6/17/2009
  • Re: Torque X previous version

    Thanks for your answer. Tomorrow I try to get it to run. Here I found also a solution but I need VS2005 and create a project with the wizard and after that I should open that project in VS2008 and update the references. The only problem is I need an older Torque X. http://www.garagegames.com/community/forums/viewthread/91211 Is ...
    Posted to General (Forum) by DragonShaolin on 6/15/2009
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