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  • Re: Take a guess - how many copies have you sold?

    I dont get it. This forum is up and people making games for a long time now. Why is it such a big secret for Microsoft just to provide some information about sales?
    Posted to General (Forum) by kutslager on 3/9/2009
  • Re: Nice games you all made?????

    [quote user="TG Viking"]It very easy to make a fake US gamertag, if you want to buy any community game. [/quote] You can see ones country by simply looking at the ip adress.
    Posted to Game Publishing/Business (Forum) by kutslager on 2/15/2009
  • Re: Nice games you all made?????

    Yeah i can, The Netherlands is on the list. Its just to bad Mircosoft allways makes a full complete sotry about stuf and not inform only 20% is implemented yet :(. I came to this forum in May 2008. Did 1 month research finished up my current projects so i could start making games. So February 2009 i am back here trying to release in ...
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Re: Nice games you all made?????

    Lol we dont have that in The Netherlands, so we can only sell our games to those 6 countries?
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Nice games you all made?????

    Guys sereous, I made a damo game in about 1 day, and for the last 10 hours i am trying to find at least one of your community games on my xbox but i cant find them. all i can play on my xbox are my own games and arcade games. Are the XNA games hidden content?
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Re: Peer review

    Hmm i wonder what you guys will get. Ive been trying for 2 hours to play your games and maybe buy them but till now all i found is a description dating from 5-2008 that i must instal xna connector and download games wich doenst work. I installed modded and played my first game in 30 minutes but getting in aproved games really is a big ...
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Re: XNA Business Model/Pricing Concerns

    Allan you lack to see the point of community games ill tel you my story. I am a 30 year old software develoer with 14 yers of professional software development experiance and own my own small company for 10 year fro wich i work as a freelancer for many companies big/small/commercial/goverment in the Netherlands. Since i was 7 i knew i ...
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Re: Peer review

    Zman thanks for the info, Ill guess i wil have to try out community game first then. I think its a good way te earn my deuce and the costs involved in it arent that high. Supose ill make 3 good games wich cost me 45.000 euro i probally wil have some good experiance and proven record for producing games. What are your experiances? i am ...
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Re: Peer review

    Hm i guess i had it wrong then, I was under the asumption i could submit a game wich would apear at the marketplace so people can buy it for a few credits or download a free demo. Small 150mb games that is. Unles i dont understand the difference between a community game and a Xbox live arcade game if so whats the exact difference ...
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
  • Re: Peer review

    The point is you cant be a good software engineer and 3d artist. It would kinda suck for me to make a full game and pay for the artwork and after that throw everything away cus the game is rejected for example. So you must make a full game before you know if your allowed to sell it. Thats kinda non indy becouse that would require a big ...
    Posted to Game Publishing/Business (Forum) by kutslager on 2/14/2009
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