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What is the best way to create levels using xml documents, and set the tags so the game engine knows what they're for?
I've seen the RPG Mini Game and I just think its Level Editor is set up way to complicated.
So can anyone help me?
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I need to get my sprites Height and Width.
Anyone know how I can achieve this?
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I need to scale the platformer sample, and when I scale it for SDTVs it only displays the upper left corner and I can’t even see the ground tiles.
How should I change my code so everything squeezes onto the screen?
Also I’m using the scale screen sample from MSDN’s website
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where does every one else get their reference dll
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I understand how to use it and everything however the SpriteSheetRuntime .dll I am supposed to be using, and when I try to run the sample I get the error that it cannot find the .dll also.
It seems to be missing from my project even though I have not modified the project at all, I've also tried redownloading it aswell.
VS 2009 Express did ...
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I was just wanting to know how can i create cust truetype fonts and what tools will i need?
Thanks in advance
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In my game I would like to stop certain update methods when a event is completed, such as when the game is paused.
now how would I in an if statement complete this process?
my rough code idea:
// Something like:
if (paused == true)
...
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[quote user="Joe"]So what exactly did you do to fix it? Did you use a reset method, or did you do something completely different?[/quote]I had to make the values change from true or false when the player unpaused the game. Stupid mistake on my part.
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Nevermind, I solved it on my own.
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[quote user="Joe"]couldn't you just add a resetAnimation to your animations list, and all that 'animation' does is display the normal sprite whenever you're not moving?[/quote]
could you explan a little more?