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  • Creating Levels?

    What is the best way to create levels using xml documents, and set the tags so the game engine knows what they're for? I've seen the RPG Mini Game and I just think its Level Editor is set up way to complicated. So can anyone help me?
    Posted to General (Forum) by TheRealistOG on 8/4/2009
  • Getting Width and Height for my Sprite/Texture?

    I need to get my sprites Height and Width. Anyone know how I can achieve this?
    Posted to General (Forum) by TheRealistOG on 8/3/2009
  • Scaling the Platformer Sample

    I need to scale the platformer sample, and when I scale it for SDTVs it only displays the upper left corner and I cant even see the ground tiles. How should I change my code so everything squeezes onto the screen? Also Im using the scale screen sample from MSDNs website
    Posted to General (Forum) by TheRealistOG on 7/31/2009
  • Re: SpriteSheet Sample Problem!

    where does every one else get their reference dll
    Posted to General (Forum) by TheRealistOG on 4/27/2009
  • SpriteSheet Sample Problem!

    I understand how to use it and everything however the SpriteSheetRuntime .dll I am supposed to be using, and when I try to run the sample I get the error that it cannot find the .dll also. It seems to be missing from my project even though I have not modified the project at all, I've also tried redownloading it aswell. VS 2009 Express did ...
    Posted to General (Forum) by TheRealistOG on 4/26/2009
  • Custom Sprite Font?

    I was just wanting to know how can i create cust truetype fonts and what tools will i need? Thanks in advance
    Posted to General (Forum) by TheRealistOG on 4/25/2009
  • Question about stopping an update method.

    In my game I would like to stop certain update methods when a event is completed, such as when the game is paused. now how would I in an if statement complete this process? my rough code idea: // Something like:   if (paused == true)   ...
    Posted to General (Forum) by TheRealistOG on 4/23/2009
  • Re: Pausing Problems!

    [quote user="Joe"]So what exactly did you do to fix it?  Did you use a reset method, or did you do something completely different?[/quote]I had to make the values change from true or false when the player unpaused the game. Stupid mistake on my part.
    Posted to General (Forum) by TheRealistOG on 4/23/2009
  • Re: Pausing Problems!

    Nevermind, I solved it on my own.
    Posted to General (Forum) by TheRealistOG on 4/23/2009
  • Re: Pausing Problems!

    [quote user="Joe"]couldn't you just add a resetAnimation to your animations list, and all that 'animation' does is display the normal sprite whenever you're not moving?[/quote] could you explan a little more?
    Posted to General (Forum) by TheRealistOG on 4/23/2009
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