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  • Re: 3rd Person Sphere Camera Rotation

    Here, I got this for you: http://en.wikipedia.org/wiki/Spherical_coordinates
    Posted to XNA Framework (Forum) by Rupe on 20/12/2008
  • Re: Question Drag and Drop Functionality

    Most Windows Forms objects in C# have an AllowDrop property, this must be set in order for that to work. You must also provide methods for the Drag Drop events, ie - DragEnter and DragDrop. Here's an example for dragging an image file onto a PictureBox (I apologize for the formatting): private void pictureBox1_DragEnter( object sender, ...
    Posted to XNA Framework (Forum) by Rupe on 25/11/2008
  • Re: Art assests from C++ DirectX .x to C# XNA FBX

    XNA doesn't have native animation support. In order to get your animations into your project you should look at the Skinned Model sample or a library like XNAnimation. If you're using FBX, ensure that you have the latest version of the exporter available from Autodesk. If you're using the .X format, you might want to try a few ...
    Posted to XNA Framework (Forum) by Rupe on 25/11/2008
  • Re: Need help with Palette swap Shader

    I think a better place to start with this query is "How do palettes work". For an example, an 8-bit bitmap stores up to 256 colors in an array that is used as the image's palette. Each pixel then is a represented by a single byte that is an index into the palette array (thus storing 1 byte per pixel instead of 3 or ...
    Posted to Direct3D (Forum) by Rupe on 12/10/2008
  • Re: How do you import character/bone animation from 3ds MAX into XNA??

    From what I've been reading here on the forums, the FBX exporter does not [yet?] facilitate multiple animation sets. You'll need to setup a system to keep track of your animations based on the start and end frames. I can't find it now but I know I read about using an XML file to define your animations.
    Posted to General (Forum) by Rupe on 06/10/2008
  • Re: Exporting a 3D Studio Max 9 file into a .FBX

    I've just started trying to export some models with animations and I'm having some trouble. I'm using 3DS Max 2009 with the current version of the FBX exporter. The model is rigged and skinned and we use some animation controllers attached to the bones to make animating easier. I can view the exported model with the QuickTime ...
    Posted to Artist's Corner (Forum) by Rupe on 03/10/2008
  • Re: Game Programming College?

    I may have sounded a bit hasty with my first reply, but you make a good point (or two or three). The basics and fundamentals are very important and so is knowing how things work. And while DigiPen is expensive, the experience and education provided there is top notch--no bones about it. Lastly, about portfolio pieces - I couldn't agree ...
    Posted to General (Forum) by Rupe on 25/09/2008
  • Re: Game Programming College?

    DigiPen Institute of Technology it's the only way to fly.
    Posted to General (Forum) by Rupe on 24/09/2008
  • Re: Keyboard events in XNA 2.0

    I like the Windows Forms events too. I did my own input events because I prefer being able to hook and unhook event handlers easily. I don't know if I took the long way around, but I created my own input manager with KeyboardEventArgs, MouseEventArgs, & GamePadEventArgs. The InputManager checks the current input devices states against ...
    Posted to XNA Framework (Forum) by Rupe on 24/09/2008
  • Re: Car moving and rotation

    Most likely, you should not be changing your Up vector. At least not in this instance where you simply want to move in the XZ plane and rotate about the Y-axis. Also be aware that matrix multiplication is not commutative (ie, [wrlMat * matRot] is not equal to [matRot * wrlMat]). With that in mind, make sure you rotate your model before you ...
    Posted to General (Forum) by Rupe on 22/09/2008
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