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  • Re: [2.0] Postprocessing and Multisampling

    Thanks :)Found the sample in the help for GraphicsDeviceManager.PreparingDeviceSettings event ... works like a charm. -Pelle
    Posted to XNA Framework (Forum) by PelleAtor on 12/18/2007
  • Re: [2.0] Postprocessing and Multisampling

    Hi again,I think I finally solved this by adding this call right after the call to graphics.ApplyChanges:GraphicsDevice.Reset(GraphicsDevice.PresentationParameters);This seems to recreate the DepthStencil with the required settings for everything to work :) -Pelle
    Posted to XNA Framework (Forum) by PelleAtor on 12/17/2007
  • [2.0] Postprocessing and Multisampling

    Hi,I'm having some problems getting postprocessing and multisampling to work together :(I'm using the BloomPostProcess sample as a base but when I turn on multisampling I get this exception:InvalidOperationExceptionThe active render target and depth stencil surface must have the same pixel size and multisampling type.In 2.0 beta I solved this by ...
    Posted to XNA Framework (Forum) by PelleAtor on 12/13/2007
  • Re: Making an installer for your XNA game (Windows)

    Hi FoV, Thanks for the info. I did have a quick look at WiX, but thought it looked more complicated to use than InnoSetup. Maybe I should give it another chance :)  -Pelle  
    Posted to General (Forum) by PelleAtor on 3/26/2007
  • Re: Distributing a windows game?

    Hi, I've created this thread on making an installer for your game using InnoSetup. Hope it helps,  -Pelle 
    Posted to General (Forum) by PelleAtor on 3/17/2007
  • Re: Making an installer for your XNA game (Windows)

    ... CONTINUED [Code] var     hasDotnet2: Boolean; function InitializeSetup(): Boolean; begin     hasDotnet2 := RegKeyExists(HKEY_LOCAL_MACHINE, 'SOFTWARE\Microsoft\.NETFramework\policy\v2.0');     Result := True; end; // Function generated by ISTool. function ...
    Posted to General (Forum) by PelleAtor on 3/17/2007
  • Re: Making an installer for your XNA game (Windows)

    ... CONTINUED Been fighting the forum editor a bit ;) Please NOTE that it wraps some of the code lines, so use the version of the script form the first post if you copy/paste it. [Icons] Name: {group}\{#MyAppName}; Filename: {app}\{#MyAppExeName} Name: {group}\{cm:UninstallProgram,{#MyAppName}}; Filename: {uninstallexe} Name: ...
    Posted to General (Forum) by PelleAtor on 3/17/2007
  • Re: Making an installer for your XNA game (Windows)

    Finally found the 'enhanced editor' option in my profile settings ;) I'll try to explain the different sections of the script. ; Script generated by the Inno Setup Script Wizard. ; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES! #define MyAppName "PjXnaTest" #define MyAppVerName ...
    Posted to General (Forum) by PelleAtor on 3/17/2007
  • Re: What samples would you like to see next?

    Regarding making an installer for a XNA game, I've started this thread, with what I've managed to get working using InnoSetup so far.  -Pelle  
    Posted to General (Forum) by PelleAtor on 3/17/2007
  • Making an installer for your XNA game (Windows)

    Hi, I've been looking around for info on how to best create an installer for a XNA game on Windows. As I was unable to find anything I decided to see if I could make something that worked on my own. And here is what I've come up with so far :)  After checking out a couple of install systems I settled on Inno Setup. It's free ...
    Posted to General (Forum) by PelleAtor on 3/17/2007
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