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  • Slow performing Direct3D Mobile code... need guidance

    I wrote some Managed Direct3D Mobile code, using fixed point arithmetic. It runs slow as a dog and its performance relative to the floating point version of the code shows little improvement.This is on a Kaiser phone. I know that there are issues with graphics on that thing. I am only trying to use the software renderer, but the speed of my app is ...
    Posted to General (Forum) by bkr3d on 5/16/2008
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