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  • Re: Programming XNA on a mini-notebook

    I do all my XNA programming on an Asus Eee 1000h.  The resolution (1024x600) is a bit of a pain sometimes, but it runs just fine (upgraded to 2GB).  I haven't as yet tried any 3D programming on it.
    Posted to General (Forum) by Avalon2006 on 10/26/2009
  • Re: Prohibited Content: Naked Statue?

    It appears that the general consensus is that it would fail peer review, due to the wording of the rules.  Thanks for the input.
    Posted to General (Forum) by Avalon2006 on 10/15/2009
  • Prohibited Content: Naked Statue?

    I'm currently experimenting on a port of an existing Windows PC Adventure game.  There are no plans currently to release this to XBLIG, however to satisfy my own curiosity I'm wondering whether it would pass or fail peer review. The current rules read: Full or partial nudity exposing genitalia, buttocks, or full female breasts (including ...
    Posted to General (Forum) by Avalon2006 on 10/15/2009
  • Re: Where are you at on this years DBP 2009 competition?

    Finally smuggled my anti-game, The Fourth Wall, through the submission process.  Not a hope of winning but it has been fun putting my Adventure Game Engine through its paces.
    Posted to Dream-Build-Play (Forum) by Avalon2006 on 8/5/2009
  • Re: Monetizing an XNA Game Engine

    I'm in a similar situation with my xna engine, and abandoned the idea of releasing free and premium versions on the basis that it adds too much overhead to development.  It's not set in stone yet, but I'm leaning towards free use and distribution for freeware games (hopefully generating greater interest from amatuer developers) and a ...
    Posted to Game Publishing/Business (Forum) by Avalon2006 on 7/31/2009
  • Re: Permadeath & Hard Exits = Peer Review Fail?

    [quote user="George Clingerman"] Not sure I've alleviated your concerns, but hopefully I cleared it up a little. The truth is, if you make games that reviewers don't like or they find annoying there is a chance your game will simply be ignored. However, with that said, I have yet to see this happen and there are some (in my ...
    Posted to General (Forum) by Avalon2006 on 7/26/2009
  • Re: Permadeath & Hard Exits = Peer Review Fail?

    Some very interesting responses so far.  The overall negative reaction to the ideas is, as a consumer, entirely understandable, though perhaps I haven't explained things as well as I might have. The game is my DBP09 entry.  I hadn't planned to sell it on the basis that playtime lasts about 20 to 30 minutes, but given the recent addition of ...
    Posted to General (Forum) by Avalon2006 on 7/26/2009
  • Permadeath & Hard Exits = Peer Review Fail?

    The search button on the forums seems to be broken so apologies if this has been answered before.  I'm nearing completion on a little anti-game (deliberately designed to be an odd and jarring experience for the player).  One area not yet completed is the ending.  Two of the more extreme ideas I had were: 1)  If the player dies, the game hard ...
    Posted to General (Forum) by Avalon2006 on 7/25/2009
  • Re: Edits were made which cannot be compiled. Execution cannot continue until the compile errors were fixed

    I've lost more than a few hours to this exact same problem, and have finally found a solution that works for me:  Delete  the project's .suo file.  Presumably the breakpoint info got corrupted. Hope this helps anyone else who may be banging their head against the same brick wall.
    Posted to General (Forum) by Avalon2006 on 7/7/2009
  • Re: System.ComponentModel (Xbox)

    Thanks guys!  Such a simple solution, I can't believe I didn't think of it. For anyone else who may come across the same problem, here are the stub classes I created for the Xbox project:   using System;   namespace System.ComponentModel   ...
    Posted to XNA Framework (Forum) by Avalon2006 on 7/2/2009
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