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  • Re: Guitar causing xbox sign in?

    Okay, they have to pick up another controller to sign it in. So i'll remove it from review.  Its always that one line of code that evades you. So frustrating haha Thanks for your help!
    Posted to General (Forum) by Jay24w on 18/10/2009
  • Re: Guitar causing xbox sign in?

    Are you saying that even though it does force a sign in on a control and doesn't let you play untill you do, i shouldn't have been failed for this? I am fixing the problem, just want to know if i have been failed unfairly?  Cheers Jay24w Edit: If i have been failed unfairly, can anything be done to stop this ...
    Posted to General (Forum) by Jay24w on 18/10/2009
  • Re: Guitar causing xbox sign in?

    With regards to this post, After recieving more instructive repo steps its not the guitar thats to problem.
    Posted to General (Forum) by Jay24w on 18/10/2009
  • Guitar causing xbox sign in?

    Hi, I have been failed in review today because of a repeated sign in loop.  Now i dont actually force a player to sign in at all in my game which leads me to think that its the xbox forcing a sign in.  I just let the player use any control they choose with out signing in.  Now the test that was made was with a guitar (no ...
    Posted to General (Forum) by Jay24w on 18/10/2009
  • collision detection and responce (Circles and Rotated Rectangles) MTD algorithm

    Hi, i've been searching around for a while now. I'm trying to work out different collision detection methods with rotated rectangles and circles. I've got a working version of what i want, but when the objects hit different corners of the retangles it gets confused as to which wall is closest and therefor gives the wrong ...
    Posted to General (Forum) by Jay24w on 18/07/2009
  • Re: Circle to circle bouncing

    public static bool CirleToCirclePhysics(Obj ball1, Obj ball2)          {  ...
    Posted to Game Algorithms (Forum) by Jay24w on 04/07/2009
  • Re: Localization

    Yeh i realise it will take longer, hopefully the game will speak for its self and people will review it.
    Posted to General (Forum) by Jay24w on 12/06/2009
  • Re: How can i decompress//make my wav files smaller?

    In the left hand drop down list, theres an item called Compression Presets. Right click new compression Preset. In there u can set the compression type. For xbox you can use XMA, and set the quality of the audio. Usually anything above 60 you cant tell the difference. For windows you can use ADPCM, as far as the Samples Per Block ...
    Posted to Audio/XACT (Forum) by Jay24w on 12/06/2009
  • Re: Localization

    Thanks that all i need to know, I've looked at the sample just wanted to know if it was mandatory. We've designed the game not to use text. Not having localize it was a benefit, but i guess i still have to do it haha. Thanks Catalin
    Posted to General (Forum) by Jay24w on 12/06/2009
  • Localization

    I'm currently working on a game called PerlMania which is currently in playtest atm. To get around the localization issue we decided not to use text and have tried to symbolize options and control systems. I'm wondering does the description of the game need to be localized inorder to sell in different regions? btw i'm not ...
    Posted to General (Forum) by Jay24w on 12/06/2009
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