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  • Re: Share your sales numbers

    i think it simply breaks down to if u want something HUGE you buy a disk - if you want something not quite as epic but still quite big you go to XBLA and if you just want a quick bit of cheap fun, you hit XBLIG
    Posted to General (Forum) by madninjaskillz on 10/3/2009
  • Re: Share your sales numbers

    [quote user="MommysBest"]That it needs to either be an XBLA game or a dollar game.[/quote] i really think youve hit the nail on the head there. and i think microsoft want that and helped push it that way with the price changes. It makes sense. If we all try to make big uber games - theres no benefit for the end user - but if ...
    Posted to General (Forum) by madninjaskillz on 10/3/2009
  • Re: Share your sales numbers

    [quote user="MommysBest"]Weapon of Choice has been 400 points since launch [/quote]i barely remember that far back - i purchased it the day it was available ;) [quote user="MommysBest"]I chose 10k simply because it sounded good[/quote]  same here - i was getting excited about the 10k mark when i read the post about you ...
    Posted to General (Forum) by madninjaskillz on 10/2/2009
  • Re: Share your sales numbers

    [quote user="Stegersaurus Games"]By the way, WoC hit 10,000 sales[/quote] Period Statistics Trials: 68602 Purchases: 9695 Purchase/Trial Ratio: 14.13 % in theory, if we stay at our current numbers, ezmuze+ will hit the 10k very soon. I think this is quite interesting since WoC has been out a fair bit ...
    Posted to General (Forum) by madninjaskillz on 10/2/2009
  • Re: Free Software for development

    just to remention a tool mentioned earlier - jeskola buzz (www.buzzmachines.com) is an amazing music editor - ive been using it for years, put out many tracks with it - and more recently - hamster and i used it to make ALL the loops for ezmuze+
    Posted to FAQs (Forum) by madninjaskillz on 10/1/2009
  • Re: Share your sales numbers

    guys - weve been using google docs to manage our sales etc - but recently it just not been capable - two many sheets, too much data...so ive written some small classic asp to manage instead. it basic and ugly, but im more than willing to share the codeto help out other people. email me at facewhore@gmail.com and ill push the code over to u. you ...
    Posted to General (Forum) by madninjaskillz on 9/12/2009
  • Re: Raw Sound Buffer Access in XNA 2.0

    last night i created a synthesis engine for xna/xact that really works. Its no good for your emulators and such - but for dynamic music its perfect. Ill be creating a proof of concept that ill share the source over the next few days but heres the jist of what i did: load ur favourite audio software (jeskola buzz/fruityloops/cubase etc) load ...
    Posted to Audio/XACT (Forum) by madninjaskillz on 9/8/2009
  • Re: Wait wait.... WHAT?!? No 800 point games?

    arrogancy. you win the internet. now shush. Jim Perry. You speak the truth. Shame it comes across so argumentative. everyone. Shush now.
    Posted to General (Forum) by madninjaskillz on 8/4/2009
  • Re: Wait wait.... WHAT?!? No 800 point games?

    why does this conversation continue? its less about the 800pts now and more about proving jim perry is wrong. seriously. and arrogancy: your point is you want to do rubbish graphics and charge more money? really? retail games will charge what they can get for them - and retailers will lower that to compete and within a few weeks, reduce ...
    Posted to General (Forum) by madninjaskillz on 8/4/2009
  • Re: What is your current Project?

    [quote user="davidthefat"]So what are you working on? [/quote] ezmuze+ dnb edition. despite the price drop, a lot more investment in this one. not so much programming - but weve hired three vocalists, so recording them and all the headaches that come with that, writing new loops (a lot more loops by me this time round - aiming for ...
    Posted to General (Forum) by madninjaskillz on 8/4/2009
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